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authorCampbell Barton <ideasman42@gmail.com>2018-01-15 15:44:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-15 16:16:54 +0300
commit5cb43b0f2037c903c635609c75ebf0c3a23ad146 (patch)
treecf1c8c05878308cd4c790f4936fe89f5cdda84df /source/blender/gpu/intern/gpu_batch.c
parentec3248437dc52c641a914fd1245f778ac45f3a26 (diff)
Cleanup: update comments
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.c')
-rw-r--r--source/blender/gpu/intern/gpu_batch.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index c74f367c447..deee84e92cb 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -57,6 +57,11 @@ void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id)
/** \name Batch Creation
* \{ */
+/**
+ * Creates triangles from a byte-array of polygons.
+ *
+ * See 'make_shape_2d_from_blend.py' utility to create data to pass to this function.
+ */
Gwn_Batch *GPU_batch_from_poly_2d_encoded(
const uchar *polys_flat, uint polys_flat_len, float min, float max)
{