diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-09-15 19:41:28 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-09-15 19:41:28 +0300 |
commit | 5eddb8051382aa4406f6fb33b3eb0f748c6d1911 (patch) | |
tree | 186c1783c89e23d7f6cf4d42055ecd8c34c169fb /source/blender/gpu/intern/gpu_batch.c | |
parent | 39f7a8117692da3a6645ccb7ae2080077f9e5980 (diff) |
Extend Gawain to use Blender's built-in shaders
Was already done for immediate mode, but rearranged code to make a clean separation. Cleaned up #includes for code that uses this feature.
Added same for batched rendering.
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch.c | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c new file mode 100644 index 00000000000..23f9f68f1aa --- /dev/null +++ b/source/blender/gpu/intern/gpu_batch.c @@ -0,0 +1,35 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Mike Erwin + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "GPU_batch.h" +#include "gpu_shader_private.h" + +void Batch_set_builtin_program(Batch* batch, GPUBuiltinShader shader_id) +{ + GPUShader *shader = GPU_shader_get_builtin_shader(shader_id); + Batch_set_program(batch, shader->program); +} |