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authorClément Foucault <foucault.clem@gmail.com>2019-01-16 06:41:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-17 21:44:01 +0300
commit4c9589909807f346e23966379f240dd57d057a1d (patch)
tree40bad4807d5b5cdd5e632f00562477bf7bb7754c /source/blender/gpu/intern/gpu_batch.c
parent938b08b33654f6bc3419519fc364021115d19dba (diff)
GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensure
This is in order to make the API more multithread friendly inside the draw manager. GPU_shader_get_uniform will only serve to query the shader interface and not do any GL call, making it threadsafe. For now it only print a warning if the uniform was not queried before.
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.c')
-rw-r--r--source/blender/gpu/intern/gpu_batch.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index a2184df229f..30d38eb60fb 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -428,9 +428,9 @@ void GPU_batch_program_use_end(GPUBatch *batch)
}
#if TRUST_NO_ONE
-# define GET_UNIFORM const GPUShaderInput *uniform = GPU_shaderinterface_uniform(batch->interface, name); assert(uniform);
+# define GET_UNIFORM const GPUShaderInput *uniform = GPU_shaderinterface_uniform_ensure(batch->interface, name); assert(uniform);
#else
-# define GET_UNIFORM const GPUShaderInput *uniform = GPU_shaderinterface_uniform(batch->interface, name);
+# define GET_UNIFORM const GPUShaderInput *uniform = GPU_shaderinterface_uniform_ensure(batch->interface, name);
#endif
void GPU_batch_uniform_1ui(GPUBatch *batch, const char *name, int value)