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authorClément Foucault <foucault.clem@gmail.com>2020-02-11 17:18:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-11 17:19:04 +0300
commit804e90b42d728ecb1073af8d0bae15a91b13a469 (patch)
tree309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/gpu/intern/gpu_batch.c
parent58cdab8b9759dd59b55895f2f76b9624addbb324 (diff)
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.c')
-rw-r--r--source/blender/gpu/intern/gpu_batch.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index 6b5d3053594..75989db9ecf 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -979,6 +979,17 @@ void GPU_batch_program_set_builtin(GPUBatch *batch, eGPUBuiltinShader shader_id)
GPU_batch_program_set_builtin_with_config(batch, shader_id, GPU_SHADER_CFG_DEFAULT);
}
+/* Bind program bound to IMM to the batch.
+ * XXX Use this with much care. Drawing with the GPUBatch API is not compatible with IMM.
+ * DO NOT DRAW WITH THE BATCH BEFORE CALLING immUnbindProgram. */
+void GPU_batch_program_set_imm_shader(GPUBatch *batch)
+{
+ GLuint program;
+ GPUShaderInterface *interface;
+ immGetProgram(&program, &interface);
+ GPU_batch_program_set(batch, program, interface);
+}
+
/** \} */
/* -------------------------------------------------------------------- */