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authorCampbell Barton <ideasman42@gmail.com>2019-01-28 23:46:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-29 00:32:25 +0300
commit68cab3aff63aea95830aa082a160200768d0e826 (patch)
tree3a042217ce34d84387cdfcca97316597800396db /source/blender/gpu/intern/gpu_batch.c
parenta9c297165878b3c427a20f787cc90a6ada4df253 (diff)
Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.c')
-rw-r--r--source/blender/gpu/intern/gpu_batch.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index 8bd93b5254d..eaa618298f1 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -197,7 +197,7 @@ int GPU_batch_vertbuf_add_ex(
assert(verts->vertex_len == batch->verts[0]->vertex_len);
#endif
batch->verts[v] = verts;
- /* TODO: mark dirty so we can keep attrib bindings up-to-date */
+ /* TODO: mark dirty so we can keep attribute bindings up-to-date */
if (own_vbo)
batch->owns_flag |= (1 << v);
return v;
@@ -351,7 +351,7 @@ static void create_bindings(
GPU_vertbuf_use(verts);
for (uint a_idx = 0; a_idx < attr_len; ++a_idx) {
- const GPUVertAttr *a = format->attribs + a_idx;
+ const GPUVertAttr *a = &format->attrs[a_idx];
const GLvoid *pointer = (const GLubyte *)0 + a->offset + v_first * stride;
for (uint n_idx = 0; n_idx < a->name_len; ++n_idx) {