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authorClément Foucault <foucault.clem@gmail.com>2019-06-06 18:21:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-06-06 18:21:22 +0300
commit2be3a75efd9b60cac64980bb83003a7370c3bd08 (patch)
tree1ba47bcb6d883482634dfb8542cce66ade069359 /source/blender/gpu/intern/gpu_batch.c
parent2239dca7e9359ad0b1b8abe5fbbdefaeb85b480f (diff)
Fix T65383 UI graphics glitches on macOS with Intel HD 4000
glDrawArrays is not supposed to be affected by primitive restart but osx drivers never cease to surprise me.
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.c')
-rw-r--r--source/blender/gpu/intern/gpu_batch.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index 1fb11da4fea..ba3c7f68518 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -634,12 +634,18 @@ void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_fi
}
}
else {
+#ifdef __APPLE__
+ glDisable(GL_PRIMITIVE_RESTART);
+#endif
if (GLEW_ARB_base_instance) {
glDrawArraysInstancedBaseInstance(batch->gl_prim_type, v_first, v_count, i_count, i_first);
}
else {
glDrawArraysInstanced(batch->gl_prim_type, v_first, v_count, i_count);
}
+#ifdef __APPLE__
+ glEnable(GL_PRIMITIVE_RESTART);
+#endif
}
}