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author | mano-wii <germano.costa@ig.com.br> | 2019-05-20 21:41:39 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-05-20 21:45:35 +0300 |
commit | ee7093689f65556588eb812631abb56d2b415263 (patch) | |
tree | 97d01846ebe7f20c100270bac44c52fb51a8e8d8 /source/blender/gpu/intern/gpu_batch.c | |
parent | 12d28b3c4cb839f540912d87c36595391ececdaa (diff) |
GPU: Use uint in GPU_batch_uniform_1ui.
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c index 45697befe50..76a250a55c7 100644 --- a/source/blender/gpu/intern/gpu_batch.c +++ b/source/blender/gpu/intern/gpu_batch.c @@ -461,7 +461,7 @@ void GPU_batch_program_use_end(GPUBatch *batch) const GPUShaderInput *uniform = GPU_shaderinterface_uniform_ensure(batch->interface, name); #endif -void GPU_batch_uniform_1ui(GPUBatch *batch, const char *name, int value) +void GPU_batch_uniform_1ui(GPUBatch *batch, const char *name, uint value) { GET_UNIFORM glUniform1ui(uniform->location, value); |