diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-31 16:09:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-31 16:15:04 +0300 |
commit | a1df2fc44388a92ba539f764203170902dd2a663 (patch) | |
tree | 7e7c4f6467a024fb1abd0643f79ec6ec70a37822 /source/blender/gpu/intern/gpu_batch.cc | |
parent | 1804eb57fd27fceb0ed113e3ef2f4a55db0d03c8 (diff) |
Cleanup: GPU: Remove unused attr_binding and primitive code
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch.cc | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc index 36f60c3dcc8..c3554d9abc8 100644 --- a/source/blender/gpu/intern/gpu_batch.cc +++ b/source/blender/gpu/intern/gpu_batch.cc @@ -38,10 +38,11 @@ #include "gpu_backend.hh" #include "gpu_batch_private.hh" #include "gpu_context_private.hh" -#include "gpu_primitive_private.h" #include "gpu_shader_private.hh" #include "gpu_vertex_format_private.h" +#include "gl_primitive.hh" /* TODO remove */ + #include <limits.h> #include <stdlib.h> #include <string.h> @@ -287,7 +288,7 @@ void GPU_draw_primitive(GPUPrimType prim_type, int v_count) /* we cannot draw without vao ... annoying ... */ glBindVertexArray(GPU_vao_default()); - GLenum type = convert_prim_type_to_gl(prim_type); + GLenum type = blender::gpu::to_gl(prim_type); glDrawArrays(type, 0, v_count); /* Performance hog if you are drawing with the same vao multiple time. |