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author | Campbell Barton <ideasman42@gmail.com> | 2021-07-26 05:32:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-26 05:32:42 +0300 |
commit | 828c66f393232f99272122623cacf2266cccbfa2 (patch) | |
tree | 6f3fb7a050fd528f2ebbb1f8574f95a242d81361 /source/blender/gpu/intern/gpu_batch.cc | |
parent | 471d4b105aa595f3c340218bb34010b3cfc2fb2b (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc index 677777132e6..0e5c7900da9 100644 --- a/source/blender/gpu/intern/gpu_batch.cc +++ b/source/blender/gpu/intern/gpu_batch.cc @@ -268,7 +268,7 @@ void GPU_batch_draw_advanced( } if (i_count == 0) { i_count = (batch->inst[0]) ? batch->inst_(0)->vertex_len : 1; - /* Meh. This is to be able to use different numbers of verts in instance vbos. */ + /* Meh. This is to be able to use different numbers of verts in instance VBO's. */ if (batch->inst[1] != nullptr) { i_count = min_ii(i_count, batch->inst_(1)->vertex_len); } |