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author | Hans Goudey <h.goudey@me.com> | 2020-08-12 04:59:16 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-08-12 04:59:16 +0300 |
commit | ef11238c743e6985fe325280fb13e05d6ec27378 (patch) | |
tree | 1dd2605a676bee52296535825b99f000a9c255eb /source/blender/gpu/intern/gpu_batch.cc | |
parent | 1f768bbe4145daed111636ca09dd53b25b8d29b5 (diff) | |
parent | ec5f39208785c1bbe723054ffe69e1ac2ab470dd (diff) |
Merge branch 'master' into property-search-uiproperty-search-ui
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch.cc | 61 |
1 files changed, 25 insertions, 36 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc index 43a8d000547..a6ba4d3d89a 100644 --- a/source/blender/gpu/intern/gpu_batch.cc +++ b/source/blender/gpu/intern/gpu_batch.cc @@ -34,9 +34,10 @@ #include "GPU_shader.h" #include "gpu_batch_private.h" -#include "gpu_context_private.h" +#include "gpu_context_private.hh" #include "gpu_primitive_private.h" #include "gpu_shader_private.h" +#include "gpu_vertex_format_private.h" #include <limits.h> #include <stdlib.h> @@ -84,12 +85,17 @@ void GPU_batch_vao_cache_clear(GPUBatch *batch) batch->context = NULL; } +GPUBatch *GPU_batch_calloc(uint count) +{ + return (GPUBatch *)MEM_callocN(sizeof(GPUBatch) * count, "GPUBatch"); +} + GPUBatch *GPU_batch_create_ex(GPUPrimType prim_type, GPUVertBuf *verts, GPUIndexBuf *elem, uint owns_flag) { - GPUBatch *batch = (GPUBatch *)MEM_callocN(sizeof(GPUBatch), "GPUBatch"); + GPUBatch *batch = GPU_batch_calloc(1); GPU_batch_init_ex(batch, prim_type, verts, elem, owns_flag); return batch; } @@ -370,22 +376,20 @@ static GLuint batch_vao_get(GPUBatch *batch) return new_vao; } -void GPU_batch_program_set_no_use(GPUBatch *batch, - uint32_t program, - const GPUShaderInterface *shaderface) +void GPU_batch_set_shader_no_bind(GPUBatch *batch, GPUShader *shader) { #if TRUST_NO_ONE - assert(glIsProgram(program)); + assert(glIsProgram(shader->program)); assert(batch->program_in_use == 0); #endif - batch->interface = shaderface; - batch->program = program; + batch->interface = shader->interface; + batch->program = shader->program; batch->vao_id = batch_vao_get(batch); } -void GPU_batch_program_set(GPUBatch *batch, uint32_t program, const GPUShaderInterface *shaderface) +void GPU_batch_set_shader(GPUBatch *batch, GPUShader *shader) { - GPU_batch_program_set_no_use(batch, program, shaderface); + GPU_batch_set_shader_no_bind(batch, shader); GPU_batch_program_use_begin(batch); /* hack! to make Batch_Uniform* simpler */ } @@ -440,6 +444,7 @@ static void create_bindings(GPUVertBuf *verts, } const GLvoid *pointer = (const GLubyte *)0 + offset + v_first * stride; + const GLenum type = convert_comp_type_to_gl(static_cast<GPUVertCompType>(a->comp_type)); for (uint n_idx = 0; n_idx < a->name_len; n_idx++) { const char *name = GPU_vertformat_attr_name_get(format, a, n_idx); @@ -452,19 +457,13 @@ static void create_bindings(GPUVertBuf *verts, *attr_mask &= ~(1 << input->location); if (a->comp_len == 16 || a->comp_len == 12 || a->comp_len == 8) { -#if TRUST_NO_ONE - assert(a->fetch_mode == GPU_FETCH_FLOAT); - assert(a->gl_comp_type == GL_FLOAT); -#endif + BLI_assert(a->fetch_mode == GPU_FETCH_FLOAT); + BLI_assert(a->comp_type == GPU_COMP_F32); for (int i = 0; i < a->comp_len / 4; i++) { glEnableVertexAttribArray(input->location + i); glVertexAttribDivisor(input->location + i, (use_instancing) ? 1 : 0); - glVertexAttribPointer(input->location + i, - 4, - a->gl_comp_type, - GL_FALSE, - stride, - (const GLubyte *)pointer + i * 16); + glVertexAttribPointer( + input->location + i, 4, type, GL_FALSE, stride, (const GLubyte *)pointer + i * 16); } } else { @@ -474,15 +473,13 @@ static void create_bindings(GPUVertBuf *verts, switch (a->fetch_mode) { case GPU_FETCH_FLOAT: case GPU_FETCH_INT_TO_FLOAT: - glVertexAttribPointer( - input->location, a->comp_len, a->gl_comp_type, GL_FALSE, stride, pointer); + glVertexAttribPointer(input->location, a->comp_len, type, GL_FALSE, stride, pointer); break; case GPU_FETCH_INT_TO_FLOAT_UNIT: - glVertexAttribPointer( - input->location, a->comp_len, a->gl_comp_type, GL_TRUE, stride, pointer); + glVertexAttribPointer(input->location, a->comp_len, type, GL_TRUE, stride, pointer); break; case GPU_FETCH_INT: - glVertexAttribIPointer(input->location, a->comp_len, a->gl_comp_type, stride, pointer); + glVertexAttribIPointer(input->location, a->comp_len, type, stride, pointer); break; } } @@ -989,17 +986,12 @@ void GPU_draw_list_submit(GPUDrawList *list) /** \name Utilities * \{ */ -void GPU_batch_program_set_shader(GPUBatch *batch, GPUShader *shader) -{ - GPU_batch_program_set(batch, shader->program, shader->interface); -} - void GPU_batch_program_set_builtin_with_config(GPUBatch *batch, eGPUBuiltinShader shader_id, eGPUShaderConfig sh_cfg) { GPUShader *shader = GPU_shader_get_builtin_shader_with_config(shader_id, sh_cfg); - GPU_batch_program_set(batch, shader->program, shader->interface); + GPU_batch_set_shader(batch, shader); } void GPU_batch_program_set_builtin(GPUBatch *batch, eGPUBuiltinShader shader_id) @@ -1012,10 +1004,7 @@ void GPU_batch_program_set_builtin(GPUBatch *batch, eGPUBuiltinShader shader_id) * DO NOT DRAW WITH THE BATCH BEFORE CALLING immUnbindProgram. */ void GPU_batch_program_set_imm_shader(GPUBatch *batch) { - GLuint program; - GPUShaderInterface *interface; - immGetProgram(&program, &interface); - GPU_batch_program_set(batch, program, interface); + GPU_batch_set_shader(batch, immGetShader()); } /** \} */ @@ -1031,7 +1020,7 @@ void gpu_batch_init(void) float default_attrib_data[4] = {0.0f, 0.0f, 0.0f, 1.0f}; glBindBuffer(GL_ARRAY_BUFFER, g_default_attr_vbo); - glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 4, default_attrib_data, GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, sizeof(float[4]), default_attrib_data, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); } |