diff options
author | Dalai Felinto <dalai@blender.org> | 2020-04-03 20:15:01 +0300 |
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committer | Dalai Felinto <dalai@blender.org> | 2020-04-03 20:27:46 +0300 |
commit | d138cbfb47e379edc1ee915a8c6ff65b01f000d6 (patch) | |
tree | f4773ecce897c32eaf75295dd5f6a8e730d471ed /source/blender/gpu/intern/gpu_batch_presets.c | |
parent | b0c1184875d39abac4a65a5d20e263ea6d841009 (diff) |
Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch_presets.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch_presets.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_presets.c b/source/blender/gpu/intern/gpu_batch_presets.c index e00b6f78c2e..e322b9fb9b8 100644 --- a/source/blender/gpu/intern/gpu_batch_presets.c +++ b/source/blender/gpu/intern/gpu_batch_presets.c @@ -241,7 +241,7 @@ void gpu_batch_presets_reset(void) BLI_mutex_lock(&g_presets_3d.mutex); /* Reset vao caches for these every time we switch opengl context. * This way they will draw correctly for each window. */ - for (LinkData *link = presets_list.first; link; link = link->next) { + LISTBASE_FOREACH (LinkData *, link, &presets_list) { GPUBatch *preset = link->data; GPU_batch_vao_cache_clear(preset); } |