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authorClément Foucault <foucault.clem@gmail.com>2018-04-05 16:36:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-05 17:08:46 +0300
commitcadef79a52cbe3d70488ef5fd70c805a872b17f9 (patch)
treec934d71c425a3e9c669841f38253ce221b8f92c8 /source/blender/gpu/intern/gpu_batch_presets.c
parentd48597eb5422b33d5edc80f3b6d8d927f2f40444 (diff)
GPUBatch: Change preset managment system.
Now use a list of preset batches with a function to add new ones to this list. This removes the need of new functions all over the place to reset/exit.
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch_presets.c')
-rw-r--r--source/blender/gpu/intern/gpu_batch_presets.c62
1 files changed, 39 insertions, 23 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_presets.c b/source/blender/gpu/intern/gpu_batch_presets.c
index 144c4a33787..10cbd16490b 100644
--- a/source/blender/gpu/intern/gpu_batch_presets.c
+++ b/source/blender/gpu/intern/gpu_batch_presets.c
@@ -32,6 +32,8 @@
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_threads.h"
+#include "BLI_listbase.h"
+#include "MEM_guardedalloc.h"
#include "UI_interface.h"
@@ -55,12 +57,22 @@ static struct {
} attr_id;
} g_presets_3d = {{0}};
-/* We may want 2D presets later. */
+static ListBase presets_list = {NULL, NULL};
/* -------------------------------------------------------------------- */
/** \name 3D Primitives
* \{ */
+static Gwn_VertFormat *preset_3D_format(void)
+{
+ if (g_presets_3d.format.attrib_ct == 0) {
+ Gwn_VertFormat *format = &g_presets_3d.format;
+ g_presets_3d.attr_id.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ g_presets_3d.attr_id.nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ }
+ return &g_presets_3d.format;
+}
+
static void batch_sphere_lat_lon_vert(
Gwn_VertBufRaw *pos_step, Gwn_VertBufRaw *nor_step,
float lat, float lon)
@@ -80,7 +92,7 @@ Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res)
const float lat_inc = M_PI / lat_res;
float lon, lat;
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&g_presets_3d.format);
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format());
const uint vbo_len = (lat_res - 1) * lon_res * 6;
GWN_vertbuf_data_alloc(vbo, vbo_len);
@@ -118,7 +130,7 @@ static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res)
const float lat_inc = M_PI / lat_res;
float lon, lat;
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&g_presets_3d.format);
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format());
const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2);
GWN_vertbuf_data_alloc(vbo, vbo_len);
@@ -180,41 +192,45 @@ Gwn_Batch *GPU_batch_preset_sphere_wire(int lod)
void gpu_batch_presets_init(void)
{
- if (g_presets_3d.format.attrib_ct == 0) {
- Gwn_VertFormat *format = &g_presets_3d.format;
- g_presets_3d.attr_id.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- g_presets_3d.attr_id.nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- }
-
/* Hard coded resolution */
g_presets_3d.batch.sphere_low = gpu_batch_sphere(8, 16);
+ gpu_batch_presets_register(g_presets_3d.batch.sphere_low);
+
g_presets_3d.batch.sphere_med = gpu_batch_sphere(16, 10);
+ gpu_batch_presets_register(g_presets_3d.batch.sphere_med);
+
g_presets_3d.batch.sphere_high = gpu_batch_sphere(32, 24);
+ gpu_batch_presets_register(g_presets_3d.batch.sphere_high);
g_presets_3d.batch.sphere_wire_low = batch_sphere_wire(6, 8);
+ gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_low);
+
g_presets_3d.batch.sphere_wire_med = batch_sphere_wire(8, 16);
+ gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_med);
+}
+
+void gpu_batch_presets_register(Gwn_Batch *preset_batch)
+{
+ BLI_addtail(&presets_list, BLI_genericNodeN(preset_batch));
}
void gpu_batch_presets_reset(void)
{
/* Reset vao caches for these every time we switch opengl context.
* This way they will draw correctly for each window. */
- gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_low);
- gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_med);
- gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_high);
- gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_wire_low);
- gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_wire_med);
-
- UI_widget_batch_preset_reset();
+ LinkData *link = presets_list.first;
+ for (link = presets_list.first; link; link = link->next) {
+ Gwn_Batch *preset = link->data;
+ gwn_batch_vao_cache_clear(preset);
+ }
}
void gpu_batch_presets_exit(void)
{
- GWN_batch_discard(g_presets_3d.batch.sphere_low);
- GWN_batch_discard(g_presets_3d.batch.sphere_med);
- GWN_batch_discard(g_presets_3d.batch.sphere_high);
- GWN_batch_discard(g_presets_3d.batch.sphere_wire_low);
- GWN_batch_discard(g_presets_3d.batch.sphere_wire_med);
-
- UI_widget_batch_preset_exit();
+ LinkData *link;
+ while ((link = BLI_pophead(&presets_list))) {
+ Gwn_Batch *preset = link->data;
+ GWN_batch_discard(preset);
+ MEM_freeN(link);
+ }
}