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authorDalai Felinto <dalai@blender.org>2020-04-03 20:15:01 +0300
committerDalai Felinto <dalai@blender.org>2020-04-03 20:27:46 +0300
commitd138cbfb47e379edc1ee915a8c6ff65b01f000d6 (patch)
treef4773ecce897c32eaf75295dd5f6a8e730d471ed /source/blender/gpu/intern/gpu_batch_presets.c
parentb0c1184875d39abac4a65a5d20e263ea6d841009 (diff)
Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch_presets.c')
-rw-r--r--source/blender/gpu/intern/gpu_batch_presets.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_presets.c b/source/blender/gpu/intern/gpu_batch_presets.c
index e00b6f78c2e..e322b9fb9b8 100644
--- a/source/blender/gpu/intern/gpu_batch_presets.c
+++ b/source/blender/gpu/intern/gpu_batch_presets.c
@@ -241,7 +241,7 @@ void gpu_batch_presets_reset(void)
BLI_mutex_lock(&g_presets_3d.mutex);
/* Reset vao caches for these every time we switch opengl context.
* This way they will draw correctly for each window. */
- for (LinkData *link = presets_list.first; link; link = link->next) {
+ LISTBASE_FOREACH (LinkData *, link, &presets_list) {
GPUBatch *preset = link->data;
GPU_batch_vao_cache_clear(preset);
}