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author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-19 16:48:13 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-19 17:13:15 +0300 |
commit | 5037dd8abdf9335e998141336d4e15f81580c491 (patch) | |
tree | 0f6a1df0db24e27c3dbef47cf858132f0b975a66 /source/blender/gpu/intern/gpu_batch_private.h | |
parent | 3882d0943b33c42d1dbe67d10d2432c0e7191959 (diff) |
GPU: Add GC to FBOs and UBOs and centralize all GCs
GPUFrameBuffers were being free when no context was attached or in the
wrong gl context. This make sure this does not happen again.
You can now safely free any gl resource from any thread (well as long as
it's not used anymore!).
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch_private.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch_private.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_private.h b/source/blender/gpu/intern/gpu_batch_private.h index 51040ff751a..3a05e243065 100644 --- a/source/blender/gpu/intern/gpu_batch_private.h +++ b/source/blender/gpu/intern/gpu_batch_private.h @@ -43,9 +43,6 @@ extern "C" { void gpu_batch_remove_interface_ref(GPUBatch *batch, const GPUShaderInterface *interface); -void gpu_context_add_batch(GPUContext *ctx, GPUBatch *batch); -void gpu_context_remove_batch(GPUContext *ctx, GPUBatch *batch); - #ifdef __cplusplus } #endif |