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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-06 03:46:51 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-06 23:13:06 +0300 |
commit | 4ea93029c65fd4cdb8b707494855120c0f792952 (patch) | |
tree | a02801daaaf0f0a4e1bb7be84d34e27759b32a36 /source/blender/gpu/intern/gpu_batch_private.hh | |
parent | 84d67bd0a937e842618ee7843958f3147ba6af58 (diff) |
GPUIndexBuf: GL backend Isolation
This is part of the Vulkan backend task T68990.
There is no real change, only making some code re-organisation.
This also make the IndexBuf completely abstract from outside the
GPU module.
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch_private.hh | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_private.hh b/source/blender/gpu/intern/gpu_batch_private.hh index c0444647fe1..dae9c885ee1 100644 --- a/source/blender/gpu/intern/gpu_batch_private.hh +++ b/source/blender/gpu/intern/gpu_batch_private.hh @@ -29,6 +29,8 @@ #include "GPU_batch.h" #include "GPU_context.h" +#include "gpu_index_buffer_private.hh" + namespace blender { namespace gpu { @@ -42,6 +44,12 @@ class Batch : public GPUBatch { virtual ~Batch(){}; virtual void draw(int v_first, int v_count, int i_first, int i_count) = 0; + + /* Convenience casts. */ + IndexBuf *elem_(void) + { + return unwrap(elem); + }; }; } // namespace gpu |