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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-11 02:31:40 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-13 15:20:24 +0300 |
commit | efc97b3919ea4fd46b9d2e931ca3fea27e7ea31c (patch) | |
tree | 125e4239c90902a967487f44d5aca1696d49be68 /source/blender/gpu/intern/gpu_batch_private.hh | |
parent | 47bfb0f7ad2f70017585fe55a68e49ae09f1150c (diff) |
GPUBatch: GL backend isolation
This changes the drawing paradigm a bit. The VAO configuration is done
JIT-style and depends on context active shader.
This is to allow more flexibility for implementations to do optimization
at lower level.
The vao cache is now its own class to isolate the concept. It is this
class that is reference by the GLContext for ownership of the containing
VAO ids.
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch_private.hh | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_private.hh b/source/blender/gpu/intern/gpu_batch_private.hh index a9293a5b206..3a8044efc1d 100644 --- a/source/blender/gpu/intern/gpu_batch_private.hh +++ b/source/blender/gpu/intern/gpu_batch_private.hh @@ -43,5 +43,3 @@ class Batch : public GPUBatch { } // namespace gpu } // namespace blender - -void gpu_batch_remove_interface_ref(GPUBatch *batch, const GPUShaderInterface *interface); |