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authormattoverby <mattoverby@gmail.com>2020-08-28 23:00:01 +0300
committermattoverby <mattoverby@gmail.com>2020-08-28 23:00:01 +0300
commit44819c69a4e702b224c4ba166def9e212bee6d92 (patch)
tree45f0349bd9ad29892d14b0f63d496b309cd32ed8 /source/blender/gpu/intern/gpu_batch_private.hh
parent6c32148cd2ea90cde4d4e46beb5ad4969b044c49 (diff)
parent019cd2e56b377a35b1fa2c85aebe60fb8c495335 (diff)
fixed submodulessoc-2020-soft-body
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_batch_private.hh5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_private.hh b/source/blender/gpu/intern/gpu_batch_private.hh
index 3a8044efc1d..c0444647fe1 100644
--- a/source/blender/gpu/intern/gpu_batch_private.hh
+++ b/source/blender/gpu/intern/gpu_batch_private.hh
@@ -28,11 +28,14 @@
#include "GPU_batch.h"
#include "GPU_context.h"
-#include "GPU_shader_interface.h"
namespace blender {
namespace gpu {
+/**
+ * Base class which is then specialized for each implementation (GL, VK, ...).
+ * NOTE: Extends GPUBatch as we still needs to expose some of the internals to the outside C code.
+ **/
class Batch : public GPUBatch {
public:
Batch(){};