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author | mattoverby <mattoverby@gmail.com> | 2020-08-28 23:00:01 +0300 |
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committer | mattoverby <mattoverby@gmail.com> | 2020-08-28 23:00:01 +0300 |
commit | 44819c69a4e702b224c4ba166def9e212bee6d92 (patch) | |
tree | 45f0349bd9ad29892d14b0f63d496b309cd32ed8 /source/blender/gpu/intern/gpu_batch_private.hh | |
parent | 6c32148cd2ea90cde4d4e46beb5ad4969b044c49 (diff) | |
parent | 019cd2e56b377a35b1fa2c85aebe60fb8c495335 (diff) |
fixed submodulessoc-2020-soft-body
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch_private.hh | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_private.hh b/source/blender/gpu/intern/gpu_batch_private.hh index 3a8044efc1d..c0444647fe1 100644 --- a/source/blender/gpu/intern/gpu_batch_private.hh +++ b/source/blender/gpu/intern/gpu_batch_private.hh @@ -28,11 +28,14 @@ #include "GPU_batch.h" #include "GPU_context.h" -#include "GPU_shader_interface.h" namespace blender { namespace gpu { +/** + * Base class which is then specialized for each implementation (GL, VK, ...). + * NOTE: Extends GPUBatch as we still needs to expose some of the internals to the outside C code. + **/ class Batch : public GPUBatch { public: Batch(){}; |