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authorMike Erwin <significant.bit@gmail.com>2017-05-13 06:32:37 +0300
committerMike Erwin <significant.bit@gmail.com>2017-05-13 06:32:37 +0300
commit6deaab207c25e7f8728696a3e57902c6a24abbbb (patch)
tree84d1e3db741f1c87c4aaaf0ca5fa9f734c7ef803 /source/blender/gpu/intern/gpu_buffers.c
parent1bcbad446e57de309e8747280bc6cad93187622c (diff)
remove old PBVH VertexBufferFormat struct
Follow-up to 0722e41f9ea450be014d667417ff903510be2770 which removed all uses of this struct. Gawain VertexFormat auto aligns attributes as described in @nicholasbishop's performance note.
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c13
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 81466d156ee..b04cd580e6c 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -949,19 +949,6 @@ void GPU_buffer_draw_elements(GPUBuffer *UNUSED(elements), unsigned int mode, in
/* XXX: the rest of the code in this file is used for optimized PBVH
* drawing and doesn't interact at all with the buffer code above */
-/* Convenience struct for building the VBO. */
-typedef struct {
- float co[3];
- short no[3];
-
- /* inserting this to align the 'color' field to a four-byte
- * boundary; drastically increases viewport performance on my
- * drivers (Gallium/Radeon) --nicholasbishop */
- char pad[2];
-
- unsigned char color[3];
-} VertexBufferFormat;
-
struct GPU_PBVH_Buffers {
ElementList *index_buf, *index_buf_fast;
VertexBuffer *vert_buf;