diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:12:26 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:23:25 +0300 |
commit | 0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 (patch) | |
tree | 0283a5c819d1e709edfd0de814636aa83a9b1033 /source/blender/gpu/intern/gpu_buffers.c | |
parent | ab823176d31dc155645de733f1cd4fbd6ad74592 (diff) |
Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 6eb8c80c58e..2b7d3fb082a 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -204,7 +204,7 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers, * copies are made for flat shading because normals * shouldn't be shared. */ if (buffers->smooth) { - for (uint i = 0; i < totvert; ++i) { + for (uint i = 0; i < totvert; i++) { const MVert *v = &mvert[vert_indices[i]]; GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.pos, i, v->co); GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.nor, i, v->no); @@ -319,7 +319,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3], buffers->show_mask = false; /* Count the number of visible triangles */ - for (i = 0, tottri = 0; i < face_indices_len; ++i) { + for (i = 0, tottri = 0; i < face_indices_len; i++) { const MLoopTri *lt = &looptri[face_indices[i]]; if (!paint_is_face_hidden(lt, mvert, mloop)) { tottri++; @@ -352,7 +352,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3], GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tottri, INT_MAX); GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, tottri * 3, INT_MAX); - for (i = 0; i < face_indices_len; ++i) { + for (i = 0; i < face_indices_len; i++) { const MLoopTri *lt = &looptri[face_indices[i]]; /* Skip hidden faces */ @@ -376,7 +376,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3], GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, tottri * 3, INT_MAX); int vert_idx = 0; - for (i = 0; i < face_indices_len; ++i) { + for (i = 0; i < face_indices_len; i++) { const MLoopTri *lt = &looptri[face_indices[i]]; /* Skip hidden faces */ @@ -431,8 +431,8 @@ static void gpu_pbvh_grid_fill_index_buffers( BLI_bitmap *gh = buffers->grid_hidden[grid_indices[i]]; - for (int j = 0; j < gridsize - 1; ++j) { - for (int k = 0; k < gridsize - 1; ++k) { + for (int j = 0; j < gridsize - 1; j++) { + for (int k = 0; k < gridsize - 1; k++) { /* Skip hidden grid face */ if (gh && paint_is_grid_face_hidden(gh, gridsize, k, j)) { continue; @@ -589,7 +589,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers, GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, totgrid * key->grid_area * 2, vert_count); } - for (i = 0; i < totgrid; ++i) { + for (i = 0; i < totgrid; i++) { CCGElem *grid = grids[grid_indices[i]]; int vbo_index = vbo_index_offset; |