diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 20:30:02 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 20:30:51 +0300 |
commit | 6c9ec1c893f98c2349edd3aaae4b606b55b393c9 (patch) | |
tree | 1a3747a77a7eacd59304143ef717896fb5991371 /source/blender/gpu/intern/gpu_buffers.c | |
parent | ea6cd1c8f05b27a81e835251e779f047a3488203 (diff) |
Sculpt: Render Mask and Face Sets with modifiers active
This removes the limitation of the sculpt overlays not being visible
with modifiers active.
Reviewed By: fclem
Maniphest Tasks: T68900
Differential Revision: https://developer.blender.org/D8673
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 22 |
1 files changed, 2 insertions, 20 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 606af5b1a15..13d0139e406 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -195,24 +195,6 @@ static void gpu_pbvh_batch_init(GPU_PBVH_Buffers *buffers, GPUPrimType prim) /** \name Mesh PBVH * \{ */ -/* Returns the Face Set random color for rendering in the overlay given its ID and a color seed. */ -#define GOLDEN_RATIO_CONJUGATE 0.618033988749895f -static void face_set_overlay_color_get(const int face_set, const int seed, uchar *r_color) -{ - float rgba[4]; - float random_mod_hue = GOLDEN_RATIO_CONJUGATE * (abs(face_set) + (seed % 10)); - random_mod_hue = random_mod_hue - floorf(random_mod_hue); - const float random_mod_sat = BLI_hash_int_01(abs(face_set) + seed + 1); - const float random_mod_val = BLI_hash_int_01(abs(face_set) + seed + 2); - hsv_to_rgb(random_mod_hue, - 0.6f + (random_mod_sat * 0.25f), - 1.0f - (random_mod_val * 0.35f), - &rgba[0], - &rgba[1], - &rgba[2]); - rgba_float_to_uchar(r_color, rgba); -} - static bool gpu_pbvh_is_looptri_visible(const MLoopTri *lt, const MVert *mvert, const MLoop *mloop, @@ -290,7 +272,7 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers, const int fset = abs(sculpt_face_sets[lt->poly]); /* Skip for the default color Face Set to render it white. */ if (fset != face_sets_color_default) { - face_set_overlay_color_get(fset, face_sets_color_seed, face_set_color); + BKE_paint_face_set_overlay_color_get(fset, face_sets_color_seed, face_set_color); default_face_set = false; } } @@ -672,7 +654,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers, const int fset = abs(sculpt_face_sets[face_index]); /* Skip for the default color Face Set to render it white. */ if (fset != face_sets_color_default) { - face_set_overlay_color_get(fset, face_sets_color_seed, face_set_color); + BKE_paint_face_set_overlay_color_get(fset, face_sets_color_seed, face_set_color); default_face_set = false; } } |