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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-26 12:41:59 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-26 12:43:17 +0300
commitc795505a2c751e1396029c8797af79e1b5b98447 (patch)
tree5de7f58cd4358b2fdd36ea73ae686fd07b136961 /source/blender/gpu/intern/gpu_buffers.c
parentdad4703ec577adccd252151fc893a24e023ec587 (diff)
Cleanup: dyntopo sculpt draw update: use same BM_face_as_array_vert_tri for indexbuf generation.
It's cleaner, and actually assert that BMFace is a triangle. Same code as when generating vertexbuf for flat shading!
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 462785a5dcb..688386810ea 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -908,13 +908,11 @@ void GPU_pbvh_bmesh_buffers_update(
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
- BMLoop *l_iter;
- BMLoop *l_first;
+ BMVert *v[3];
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- GWN_indexbuf_add_generic_vert(&elb, BM_elem_index_get(l_iter->v));
- } while ((l_iter = l_iter->next) != l_first);
+ BM_face_as_array_vert_tri(f, v);
+ GWN_indexbuf_add_tri_verts(
+ &elb, BM_elem_index_get(v[0]), BM_elem_index_get(v[1]), BM_elem_index_get(v[2]));
}
}