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authorSergey Sharybin <sergey.vfx@gmail.com>2012-09-23 18:16:52 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-09-23 18:16:52 +0400
commit2637efa2a372425d12c7c93b66ba87483a71f3b1 (patch)
treee66308083466f01fc93401cd0f32da9cb00135c5 /source/blender/gpu/intern/gpu_buffers.c
parentfa2daf0dbd1c65272daad2d5416a7898813fabf8 (diff)
Fix #32522: Object's diffuse color not showing in Sculpt Mode
It was missing since sculpting mask implementation. Now object's color would be multiplied by sculpt mask value. For VBOs it's done by storing final color in VertexBufferFormat and mimic behavior of setMaterial callback for getting current diffuse color. For non-VBOs diffuse color is getting from current OpenGL context.
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c109
1 files changed, 78 insertions, 31 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index c44a181841e..930573ec750 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -54,6 +54,7 @@
#include "DNA_userdef_types.h"
#include "GPU_buffers.h"
+#include "GPU_draw.h"
typedef enum {
GPU_BUFFER_VERTEX_STATE = 1,
@@ -1280,6 +1281,8 @@ typedef struct {
char pad[2];
unsigned char color[3];
+ float accum_color[3];
+ int tot_color;
} VertexBufferFormat;
struct GPU_Buffers {
@@ -1327,24 +1330,24 @@ static void gpu_colors_disable(VBO_State vbo_state)
static float gpu_color_from_mask(float mask)
{
- return (1.0f - mask) * 0.5f + 0.25f;
+ return 1.0f - mask;
}
-static void gpu_color_from_mask_copy(float mask, unsigned char out[3])
+static void gpu_color_from_mask_copy(float mask, const float diffuse_color[4], unsigned char out[3])
{
- unsigned char color;
-
- color = gpu_color_from_mask(mask) * 255.0f;
+ float mask_color;
+
+ mask_color = gpu_color_from_mask(mask) * 255.0f;
- out[0] = color;
- out[1] = color;
- out[2] = color;
+ out[0] = diffuse_color[0] * mask_color;
+ out[1] = diffuse_color[1] * mask_color;
+ out[2] = diffuse_color[2] * mask_color;
}
-static void gpu_color_from_mask_set(float mask)
+static void gpu_color_from_mask_set(float mask, float diffuse_color[4])
{
float color = gpu_color_from_mask(mask);
- glColor3f(color, color, color);
+ glColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
}
static float gpu_color_from_mask_quad(const CCGKey *key,
@@ -1360,29 +1363,32 @@ static float gpu_color_from_mask_quad(const CCGKey *key,
static void gpu_color_from_mask_quad_copy(const CCGKey *key,
CCGElem *a, CCGElem *b,
CCGElem *c, CCGElem *d,
+ const float *diffuse_color,
unsigned char out[3])
{
- unsigned char color =
+ float mask_color =
gpu_color_from_mask((*CCG_elem_mask(key, a) +
*CCG_elem_mask(key, b) +
*CCG_elem_mask(key, c) +
*CCG_elem_mask(key, d)) * 0.25f) * 255.0f;
- out[0] = color;
- out[1] = color;
- out[2] = color;
+ out[0] = diffuse_color[0] * mask_color;
+ out[1] = diffuse_color[1] * mask_color;
+ out[2] = diffuse_color[2] * mask_color;
}
static void gpu_color_from_mask_quad_set(const CCGKey *key,
CCGElem *a, CCGElem *b,
- CCGElem *c, CCGElem *d)
+ CCGElem *c, CCGElem *d,
+ float diffuse_color[4])
{
float color = gpu_color_from_mask_quad(key, a, b, c, d);
- glColor3f(color, color, color);
+ glColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
}
-void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
- int *vert_indices, int totvert, const float *vmask)
+void GPU_update_mesh_buffers(GPU_Buffers *buffers, MFace *mface, int *face_indices, int totface,
+ MVert *mvert, int *vert_indices, int totvert,
+ int (*face_vert_indices)[4], const float *vmask)
{
VertexBufferFormat *vert_data;
int i;
@@ -1404,8 +1410,40 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
copy_v3_v3(out->co, v->co);
memcpy(out->no, v->no, sizeof(short) * 3);
- gpu_color_from_mask_copy(vmask[vert_indices[i]],
- out->color);
+ zero_v3(out->accum_color);
+ out->tot_color = 0;
+ }
+
+#define UPDATE_VERTEX(face, vertex, index, diffuse_color) \
+ { \
+ VertexBufferFormat *out = vert_data + face_vert_indices[face][index]; \
+ add_v3_v3(out->accum_color, diffuse_color); \
+ out->tot_color++; \
+ } (void)0
+
+ for (i = 0; i < totface; ++i) {
+ MFace *f = mface + face_indices[i];
+ float diffuse_color[4];
+
+ GPU_material_diffuse_get(f->mat_nr + 1, diffuse_color);
+
+ UPDATE_VERTEX(i, f->v1, 0, diffuse_color);
+ UPDATE_VERTEX(i, f->v2, 1, diffuse_color);
+ UPDATE_VERTEX(i, f->v3, 2, diffuse_color);
+ if (f->v4)
+ UPDATE_VERTEX(i, f->v4, 3, diffuse_color);
+ }
+#undef UPDATE_VERTEX
+
+ for (i = 0; i < totvert; ++i) {
+ VertexBufferFormat *out = vert_data + i;
+ if (out->tot_color) {
+ float diffuse_color[4];
+
+ mul_v3_v3fl(diffuse_color, out->accum_color, 1.0f / out->tot_color);
+
+ gpu_color_from_mask_copy(vmask[vert_indices[i]], diffuse_color, out->color);
+ }
}
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
@@ -1517,6 +1555,10 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
for (i = 0; i < totgrid; ++i) {
VertexBufferFormat *vd = vert_data;
CCGElem *grid = grids[grid_indices[i]];
+ const DMFlagMat *flags = &grid_flag_mats[grid_indices[i]];
+ float diffuse_color[4];
+
+ GPU_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
for (y = 0; y < key->grid_size; y++) {
for (x = 0; x < key->grid_size; x++) {
@@ -1524,11 +1566,9 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
copy_v3_v3(vd->co, CCG_elem_co(key, elem));
if (smooth) {
- normal_float_to_short_v3(vd->no,
- CCG_elem_no(key, elem));
+ normal_float_to_short_v3(vd->no, CCG_elem_no(key, elem));
- gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
- vd->color);
+ gpu_color_from_mask_copy(*CCG_elem_mask(key, elem), diffuse_color, vd->color);
}
vd++;
}
@@ -1561,6 +1601,7 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
elems[1],
elems[2],
elems[3],
+ diffuse_color,
vd->color);
}
}
@@ -1769,6 +1810,9 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
{
const MVert *mvert = buffers->mvert;
int i, j;
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
+
+ glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse_color);
gpu_colors_enable(VBO_DISABLED);
@@ -1784,7 +1828,7 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
if (smooth) {
for (j = 0; j < S; j++) {
- gpu_color_from_mask_set(buffers->vmask[fv[j]]);
+ gpu_color_from_mask_set(buffers->vmask[fv[j]], diffuse_color);
glNormal3sv(mvert[fv[j]].no);
glVertex3fv(mvert[fv[j]].co);
}
@@ -1809,7 +1853,7 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
fmask = (fmask + buffers->vmask[fv[3]]) * 0.25;
else
fmask /= 3.0f;
- gpu_color_from_mask_set(fmask);
+ gpu_color_from_mask_set(fmask, diffuse_color);
for (j = 0; j < S; j++)
glVertex3fv(mvert[fv[j]].co);
@@ -1825,6 +1869,9 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
{
const CCGKey *key = &buffers->gridkey;
int i, j, x, y, gridsize = buffers->gridkey.grid_size;
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
+
+ glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse_color);
gpu_colors_enable(VBO_DISABLED);
@@ -1853,7 +1900,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
if (smooth) {
for (j = 0; j < 4; j++) {
- gpu_color_from_mask_set(*CCG_elem_mask(key, e[j]));
+ gpu_color_from_mask_set(*CCG_elem_mask(key, e[j]), diffuse_color);
glNormal3fv(CCG_elem_no(key, e[j]));
glVertex3fv(CCG_elem_co(key, e[j]));
}
@@ -1866,7 +1913,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCG_elem_co(key, e[2]),
CCG_elem_co(key, e[3]));
glNormal3fv(fno);
- gpu_color_from_mask_quad_set(key, e[0], e[1], e[2], e[3]);
+ gpu_color_from_mask_quad_set(key, e[0], e[1], e[2], e[3], diffuse_color);
for (j = 0; j < 4; j++)
glVertex3fv(CCG_elem_co(key, e[j]));
@@ -1883,10 +1930,10 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCGElem *a = CCG_grid_elem(key, grid, x, y);
CCGElem *b = CCG_grid_elem(key, grid, x, y + 1);
- gpu_color_from_mask_set(*CCG_elem_mask(key, a));
+ gpu_color_from_mask_set(*CCG_elem_mask(key, a), diffuse_color);
glNormal3fv(CCG_elem_no(key, a));
glVertex3fv(CCG_elem_co(key, a));
- gpu_color_from_mask_set(*CCG_elem_mask(key, b));
+ gpu_color_from_mask_set(*CCG_elem_mask(key, b), diffuse_color);
glNormal3fv(CCG_elem_no(key, b));
glVertex3fv(CCG_elem_co(key, b));
}
@@ -1912,7 +1959,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCG_elem_co(key, c));
glNormal3fv(fno);
- gpu_color_from_mask_quad_set(key, a, b, c, d);
+ gpu_color_from_mask_quad_set(key, a, b, c, d, diffuse_color);
}
glVertex3fv(CCG_elem_co(key, a));