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authorCampbell Barton <ideasman42@gmail.com>2017-06-19 13:18:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-19 13:18:04 +0300
commitb4d053efc75424fca4b413ac1bc7a7e826fac629 (patch)
tree80647d9ca9109e997fce9911f202f98d7f8577d4 /source/blender/gpu/intern/gpu_buffers.c
parent349946bd010b1112b13c8594aabfb318c330bc0d (diff)
Gawain API naming refactor
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c180
1 files changed, 90 insertions, 90 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 6281d0a3b67..fb2e271f9a2 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -108,7 +108,7 @@ static ThreadMutex buffer_mutex = BLI_MUTEX_INITIALIZER;
/* multires global buffer, can be used for many grids having the same grid size */
typedef struct GridCommonGPUBuffer {
- ElementList *mres_buffer;
+ Gwn_IndexBuf *mres_buffer;
int mres_prev_gridsize;
unsigned mres_prev_totquad;
} GridCommonGPUBuffer;
@@ -945,11 +945,11 @@ void GPU_buffer_draw_elements(GPUBuffer *UNUSED(elements), unsigned int mode, in
* drawing and doesn't interact at all with the buffer code above */
struct GPU_PBVH_Buffers {
- ElementList *index_buf, *index_buf_fast;
- VertexBuffer *vert_buf;
+ Gwn_IndexBuf *index_buf, *index_buf_fast;
+ Gwn_VertBuf *vert_buf;
- Batch *triangles;
- Batch *triangles_fast;
+ Gwn_Batch *triangles;
+ Gwn_Batch *triangles_fast;
/* mesh pointers in case buffer allocation fails */
const MPoly *mpoly;
@@ -988,30 +988,30 @@ typedef struct {
uint pos, nor, col;
} VertexBufferAttrID;
-static void gpu_pbvh_vert_format_init__gwn(VertexFormat *format, VertexBufferAttrID *vbo_id)
+static void gpu_pbvh_vert_format_init__gwn(Gwn_VertFormat *format, VertexBufferAttrID *vbo_id)
{
- vbo_id->pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT);
- vbo_id->nor = VertexFormat_add_attrib(format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT);
- vbo_id->col = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT);
+ vbo_id->pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ vbo_id->nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_I16, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ vbo_id->col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
}
static void gpu_pbvh_batch_init(GPU_PBVH_Buffers *buffers)
{
/* force flushing to the GPU */
if (buffers->vert_buf->data) {
- VertexBuffer_use(buffers->vert_buf);
+ GWN_vertbuf_use(buffers->vert_buf);
}
- BATCH_DISCARD_SAFE(buffers->triangles);
- buffers->triangles = Batch_create(
- PRIM_TRIANGLES, buffers->vert_buf,
+ GWN_BATCH_DISCARD_SAFE(buffers->triangles);
+ buffers->triangles = GWN_batch_create(
+ GWN_PRIM_TRIS, buffers->vert_buf,
/* can be NULL */
buffers->index_buf);
- BATCH_DISCARD_SAFE(buffers->triangles_fast);
+ GWN_BATCH_DISCARD_SAFE(buffers->triangles_fast);
if (buffers->index_buf_fast) {
- buffers->triangles_fast = Batch_create(
- PRIM_TRIANGLES, buffers->vert_buf,
+ buffers->triangles_fast = GWN_batch_create(
+ GWN_PRIM_TRIS, buffers->vert_buf,
/* can be NULL */
buffers->index_buf_fast);
}
@@ -1078,15 +1078,15 @@ void GPU_pbvh_mesh_buffers_update(
rgba_float_to_uchar(diffuse_color_ub, diffuse_color);
/* Build VBO */
- VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf);
+ GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf);
/* match 'VertexBufferFormat' */
- VertexFormat format = {0};
+ Gwn_VertFormat format = {0};
VertexBufferAttrID vbo_id;
gpu_pbvh_vert_format_init__gwn(&format, &vbo_id);
- buffers->vert_buf = VertexBuffer_create_with_format(&format);
- VertexBuffer_allocate_data(buffers->vert_buf, totelem);
+ buffers->vert_buf = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(buffers->vert_buf, totelem);
if (buffers->vert_buf->data) {
/* Vertex data is shared if smooth-shaded, but separate
@@ -1095,8 +1095,8 @@ void GPU_pbvh_mesh_buffers_update(
if (buffers->smooth) {
for (uint i = 0; i < totvert; ++i) {
const MVert *v = &mvert[vert_indices[i]];
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.pos, i, v->co);
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, i, v->no);
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.pos, i, v->co);
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, i, v->no);
}
for (uint i = 0; i < buffers->face_indices_len; i++) {
@@ -1107,10 +1107,10 @@ void GPU_pbvh_mesh_buffers_update(
int v_index = buffers->mloop[lt->tri[j]].v;
uchar color_ub[3];
gpu_color_from_mask_copy(vmask[v_index], diffuse_color, color_ub);
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vidx, color_ub);
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vidx, color_ub);
}
else {
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vidx, diffuse_color_ub);
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vidx, diffuse_color_ub);
}
}
}
@@ -1153,9 +1153,9 @@ void GPU_pbvh_mesh_buffers_update(
for (uint j = 0; j < 3; j++) {
const MVert *v = &mvert[vtri[j]];
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.pos, vbo_index, v->co);
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, vbo_index, no);
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vbo_index, color_ub);
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.pos, vbo_index, v->co);
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, vbo_index, no);
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vbo_index, color_ub);
vbo_index++;
}
@@ -1165,7 +1165,7 @@ void GPU_pbvh_mesh_buffers_update(
gpu_pbvh_batch_init(buffers);
}
else {
- VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf);
+ GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf);
}
}
@@ -1220,8 +1220,8 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
if (buffers->smooth) {
/* Fill the triangle buffer */
buffers->index_buf = NULL;
- ElementListBuilder elb;
- ElementListBuilder_init(&elb, PRIM_TRIANGLES, tottri, INT_MAX);
+ Gwn_IndexBufBuilder elb;
+ GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tottri, INT_MAX);
for (i = 0; i < face_indices_len; ++i) {
const MLoopTri *lt = &looptri[face_indices[i]];
@@ -1230,13 +1230,13 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
if (paint_is_face_hidden(lt, mvert, mloop))
continue;
- add_triangle_vertices(&elb, UNPACK3(face_vert_indices[i]));
+ GWN_indexbuf_add_tri_verts(&elb, UNPACK3(face_vert_indices[i]));
}
- buffers->index_buf = ElementList_build(&elb);
+ buffers->index_buf = GWN_indexbuf_build(&elb);
}
else {
if (!buffers->is_index_buf_global) {
- ELEMENTLIST_DISCARD_SAFE(buffers->index_buf);
+ GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf);
}
buffers->index_buf = NULL;
buffers->is_index_buf_global = false;
@@ -1281,14 +1281,14 @@ void GPU_pbvh_grid_buffers_update(
copy_v4_v4(buffers->diffuse_color, diffuse_color);
- VertexFormat format = {0};
+ Gwn_VertFormat format = {0};
VertexBufferAttrID vbo_id;
gpu_pbvh_vert_format_init__gwn(&format, &vbo_id);
/* Build coord/normal VBO */
- VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf);
- buffers->vert_buf = VertexBuffer_create_with_format(&format);
- VertexBuffer_allocate_data(buffers->vert_buf, totgrid * key->grid_area);
+ GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf);
+ buffers->vert_buf = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(buffers->vert_buf, totgrid * key->grid_area);
uint vbo_index_offset = 0;
if (buffers->vert_buf->data) {
@@ -1299,18 +1299,18 @@ void GPU_pbvh_grid_buffers_update(
for (y = 0; y < key->grid_size; y++) {
for (x = 0; x < key->grid_size; x++) {
CCGElem *elem = CCG_grid_elem(key, grid, x, y);
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.pos, vbo_index, CCG_elem_co(key, elem));
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.pos, vbo_index, CCG_elem_co(key, elem));
if (buffers->smooth) {
short no_short[3];
normal_float_to_short_v3(no_short, CCG_elem_no(key, elem));
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, vbo_index, no_short);
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, vbo_index, no_short);
if (has_mask) {
uchar color_ub[3];
gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
diffuse_color, color_ub);
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vbo_index, color_ub);
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vbo_index, color_ub);
}
}
vbo_index += 1;
@@ -1337,7 +1337,7 @@ void GPU_pbvh_grid_buffers_update(
vbo_index = vbo_index_offset + ((j + 1) * key->grid_size + k);
short no_short[3];
normal_float_to_short_v3(no_short, fno);
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, vbo_index, no_short);
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, vbo_index, no_short);
if (has_mask) {
uchar color_ub[3];
@@ -1348,7 +1348,7 @@ void GPU_pbvh_grid_buffers_update(
elems[3],
diffuse_color,
color_ub);
- VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vbo_index, color_ub);
+ GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vbo_index, color_ub);
}
}
}
@@ -1360,7 +1360,7 @@ void GPU_pbvh_grid_buffers_update(
gpu_pbvh_batch_init(buffers);
}
else {
- VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf);
+ GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf);
}
}
@@ -1380,9 +1380,9 @@ void GPU_pbvh_grid_buffers_update(
int offset = 0; \
int i, j, k; \
\
- ElementListBuilder elb; \
- ElementListBuilder_init( \
- &elb, PRIM_TRIANGLES, tot_quad_ * 2, max_vert_); \
+ Gwn_IndexBufBuilder elb; \
+ GWN_indexbuf_init( \
+ &elb, GWN_PRIM_TRIS, tot_quad_ * 2, max_vert_); \
\
/* Fill the buffer */ \
for (i = 0; i < totgrid; ++i) { \
@@ -1398,23 +1398,23 @@ void GPU_pbvh_grid_buffers_update(
{ \
continue; \
} \
- add_generic_vertex(&elb, offset + j * gridsize + k + 1); \
- add_generic_vertex(&elb, offset + j * gridsize + k); \
- add_generic_vertex(&elb, offset + (j + 1) * gridsize + k); \
+ GWN_indexbuf_add_generic_vert(&elb, offset + j * gridsize + k + 1); \
+ GWN_indexbuf_add_generic_vert(&elb, offset + j * gridsize + k); \
+ GWN_indexbuf_add_generic_vert(&elb, offset + (j + 1) * gridsize + k); \
\
- add_generic_vertex(&elb, offset + (j + 1) * gridsize + k + 1); \
- add_generic_vertex(&elb, offset + j * gridsize + k + 1); \
- add_generic_vertex(&elb, offset + (j + 1) * gridsize + k); \
+ GWN_indexbuf_add_generic_vert(&elb, offset + (j + 1) * gridsize + k + 1); \
+ GWN_indexbuf_add_generic_vert(&elb, offset + j * gridsize + k + 1); \
+ GWN_indexbuf_add_generic_vert(&elb, offset + (j + 1) * gridsize + k); \
} \
} \
\
offset += gridsize * gridsize; \
} \
- buffer_ = ElementList_build(&elb); \
+ buffer_ = GWN_indexbuf_build(&elb); \
} (void)0
/* end FILL_QUAD_BUFFER */
-static ElementList *gpu_get_grid_buffer(
+static Gwn_IndexBuf *gpu_get_grid_buffer(
int gridsize, unsigned *totquad, GridCommonGPUBuffer **grid_common_gpu_buffer,
/* remove this arg when gawain gets base-vertex support! */
int totgrid)
@@ -1440,7 +1440,7 @@ static ElementList *gpu_get_grid_buffer(
}
/* we can't reuse old, delete the existing buffer */
else if (gridbuff->mres_buffer) {
- ElementList_discard(gridbuff->mres_buffer);
+ GWN_indexbuf_discard(gridbuff->mres_buffer);
gridbuff->mres_buffer = NULL;
}
@@ -1457,17 +1457,17 @@ static ElementList *gpu_get_grid_buffer(
#define FILL_FAST_BUFFER() \
{ \
- ElementListBuilder elb; \
- ElementListBuilder_init(&elb, PRIM_TRIANGLES, 6 * totgrid, INT_MAX); \
+ Gwn_IndexBufBuilder elb; \
+ GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, 6 * totgrid, INT_MAX); \
for (int i = 0; i < totgrid; i++) { \
- add_generic_vertex(&elb, i * gridsize * gridsize + gridsize - 1); \
- add_generic_vertex(&elb, i * gridsize * gridsize); \
- add_generic_vertex(&elb, (i + 1) * gridsize * gridsize - gridsize); \
- add_generic_vertex(&elb, (i + 1) * gridsize * gridsize - 1); \
- add_generic_vertex(&elb, i * gridsize * gridsize + gridsize - 1); \
- add_generic_vertex(&elb, (i + 1) * gridsize * gridsize - gridsize); \
+ GWN_indexbuf_add_generic_vert(&elb, i * gridsize * gridsize + gridsize - 1); \
+ GWN_indexbuf_add_generic_vert(&elb, i * gridsize * gridsize); \
+ GWN_indexbuf_add_generic_vert(&elb, (i + 1) * gridsize * gridsize - gridsize); \
+ GWN_indexbuf_add_generic_vert(&elb, (i + 1) * gridsize * gridsize - 1); \
+ GWN_indexbuf_add_generic_vert(&elb, i * gridsize * gridsize + gridsize - 1); \
+ GWN_indexbuf_add_generic_vert(&elb, (i + 1) * gridsize * gridsize - gridsize); \
} \
- buffers->index_buf_fast = ElementList_build(&elb); \
+ buffers->index_buf_fast = GWN_indexbuf_build(&elb); \
} (void)0
GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(
@@ -1538,7 +1538,7 @@ GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(
*/
static void gpu_bmesh_vert_to_buffer_copy__gwn(
BMVert *v,
- VertexBuffer *vert_buf,
+ Gwn_VertBuf *vert_buf,
const VertexBufferAttrID *vbo_id,
int *v_index,
const float fno[3],
@@ -1549,12 +1549,12 @@ static void gpu_bmesh_vert_to_buffer_copy__gwn(
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
/* Set coord, normal, and mask */
- VertexBuffer_set_attrib(vert_buf, vbo_id->pos, *v_index, v->co);
+ GWN_vertbuf_attr_set(vert_buf, vbo_id->pos, *v_index, v->co);
{
short no_short[3];
normal_float_to_short_v3(no_short, fno ? fno : v->no);
- VertexBuffer_set_attrib(vert_buf, vbo_id->nor, *v_index, no_short);
+ GWN_vertbuf_attr_set(vert_buf, vbo_id->nor, *v_index, no_short);
}
{
@@ -1564,7 +1564,7 @@ static void gpu_bmesh_vert_to_buffer_copy__gwn(
BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset),
diffuse_color,
color_ub);
- VertexBuffer_set_attrib(vert_buf, vbo_id->col, *v_index, color_ub);
+ GWN_vertbuf_attr_set(vert_buf, vbo_id->col, *v_index, color_ub);
}
/* Assign index for use in the triangle index buffer */
@@ -1660,14 +1660,14 @@ void GPU_pbvh_bmesh_buffers_update(
copy_v4_v4(buffers->diffuse_color, diffuse_color);
/* Initialize vertex buffer */
- VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf);
+ GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf);
/* match 'VertexBufferFormat' */
- VertexFormat format = {0};
+ Gwn_VertFormat format = {0};
VertexBufferAttrID vbo_id;
gpu_pbvh_vert_format_init__gwn(&format, &vbo_id);
- buffers->vert_buf = VertexBuffer_create_with_format(&format);
- VertexBuffer_allocate_data(buffers->vert_buf, totvert);
+ buffers->vert_buf = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(buffers->vert_buf, totvert);
/* Fill vertex buffer */
if (buffers->vert_buf->data) {
@@ -1736,7 +1736,7 @@ void GPU_pbvh_bmesh_buffers_update(
bm->elem_index_dirty |= BM_VERT;
}
else {
- VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf);
+ GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf);
/* Memory map failed */
return;
}
@@ -1744,12 +1744,12 @@ void GPU_pbvh_bmesh_buffers_update(
if (buffers->smooth) {
/* Fill the triangle buffer */
buffers->index_buf = NULL;
- ElementListBuilder elb;
- ElementListBuilder_init(&elb, PRIM_TRIANGLES, tottri, maxvert);
+ Gwn_IndexBufBuilder elb;
+ GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tottri, maxvert);
/* Initialize triangle index buffer */
if (buffers->triangles && !buffers->is_index_buf_global) {
- BATCH_DISCARD_SAFE(buffers->triangles);
+ GWN_BATCH_DISCARD_SAFE(buffers->triangles);
}
buffers->is_index_buf_global = false;
@@ -1767,19 +1767,19 @@ void GPU_pbvh_bmesh_buffers_update(
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
- add_generic_vertex(&elb, BM_elem_index_get(l_iter->v));
+ GWN_indexbuf_add_generic_vert(&elb, BM_elem_index_get(l_iter->v));
} while ((l_iter = l_iter->next) != l_first);
}
}
buffers->tot_tri = tottri;
- buffers->index_buf = ElementList_build(&elb);
+ buffers->index_buf = GWN_indexbuf_build(&elb);
}
}
else if (buffers->index_buf) {
if (!buffers->is_index_buf_global) {
- ELEMENTLIST_DISCARD_SAFE(buffers->index_buf);
+ GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf);
}
buffers->index_buf = NULL;
buffers->is_index_buf_global = false;
@@ -1807,7 +1807,7 @@ void GPU_pbvh_buffers_draw(
{
UNUSED_VARS(wireframe, fast, setMaterial);
bool do_fast = fast && buffers->triangles_fast;
- Batch *triangles = do_fast ? buffers->triangles_fast : buffers->triangles;
+ Gwn_Batch *triangles = do_fast ? buffers->triangles_fast : buffers->triangles;
if (triangles) {
@@ -1817,7 +1817,7 @@ void GPU_pbvh_buffers_draw(
buffers->smooth ? GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR : GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR;
GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
- Batch_set_program(
+ GWN_batch_program_set(
triangles,
GPU_shader_get_program(shader), GPU_shader_get_interface(shader));
@@ -1830,11 +1830,11 @@ void GPU_pbvh_buffers_draw(
GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "global"), 1, 1, &world_light);
}
- Batch_draw(triangles);
+ GWN_batch_draw(triangles);
}
}
-Batch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast)
+Gwn_Batch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast)
{
return (fast && buffers->triangles_fast) ?
buffers->triangles_fast : buffers->triangles;
@@ -1886,13 +1886,13 @@ bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GSet *bm_faces,
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers)
{
if (buffers) {
- BATCH_DISCARD_SAFE(buffers->triangles);
- BATCH_DISCARD_SAFE(buffers->triangles_fast);
+ GWN_BATCH_DISCARD_SAFE(buffers->triangles);
+ GWN_BATCH_DISCARD_SAFE(buffers->triangles_fast);
if (!buffers->is_index_buf_global) {
- ELEMENTLIST_DISCARD_SAFE(buffers->index_buf);
+ GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf);
}
- ELEMENTLIST_DISCARD_SAFE(buffers->index_buf_fast);
- VertexBuffer_discard(buffers->vert_buf);
+ GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf_fast);
+ GWN_vertbuf_discard(buffers->vert_buf);
#ifdef USE_BASE_ELEM
if (buffers->baseelemarray)
@@ -1912,7 +1912,7 @@ void GPU_pbvh_multires_buffers_free(GridCommonGPUBuffer **grid_common_gpu_buffer
if (gridbuff) {
if (gridbuff->mres_buffer) {
BLI_mutex_lock(&buffer_mutex);
- ELEMENTLIST_DISCARD_SAFE(gridbuff->mres_buffer);
+ GWN_INDEXBUF_DISCARD_SAFE(gridbuff->mres_buffer);
BLI_mutex_unlock(&buffer_mutex);
}
MEM_freeN(gridbuff);
@@ -1932,7 +1932,7 @@ void GPU_pbvh_BB_draw(float min[3], float max[3], bool leaf, unsigned int pos)
* could keep a static batch & index buffer, change the VBO contents per draw
*/
- immBegin(PRIM_LINES, 24);
+ immBegin(GWN_PRIM_LINES, 24);
/* top */
immVertex3f(pos, min[0], min[1], max[2]);