diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 13:18:04 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 13:18:04 +0300 |
commit | b4d053efc75424fca4b413ac1bc7a7e826fac629 (patch) | |
tree | 80647d9ca9109e997fce9911f202f98d7f8577d4 /source/blender/gpu/intern/gpu_buffers.c | |
parent | 349946bd010b1112b13c8594aabfb318c330bc0d (diff) |
Gawain API naming refactor
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 180 |
1 files changed, 90 insertions, 90 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 6281d0a3b67..fb2e271f9a2 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -108,7 +108,7 @@ static ThreadMutex buffer_mutex = BLI_MUTEX_INITIALIZER; /* multires global buffer, can be used for many grids having the same grid size */ typedef struct GridCommonGPUBuffer { - ElementList *mres_buffer; + Gwn_IndexBuf *mres_buffer; int mres_prev_gridsize; unsigned mres_prev_totquad; } GridCommonGPUBuffer; @@ -945,11 +945,11 @@ void GPU_buffer_draw_elements(GPUBuffer *UNUSED(elements), unsigned int mode, in * drawing and doesn't interact at all with the buffer code above */ struct GPU_PBVH_Buffers { - ElementList *index_buf, *index_buf_fast; - VertexBuffer *vert_buf; + Gwn_IndexBuf *index_buf, *index_buf_fast; + Gwn_VertBuf *vert_buf; - Batch *triangles; - Batch *triangles_fast; + Gwn_Batch *triangles; + Gwn_Batch *triangles_fast; /* mesh pointers in case buffer allocation fails */ const MPoly *mpoly; @@ -988,30 +988,30 @@ typedef struct { uint pos, nor, col; } VertexBufferAttrID; -static void gpu_pbvh_vert_format_init__gwn(VertexFormat *format, VertexBufferAttrID *vbo_id) +static void gpu_pbvh_vert_format_init__gwn(Gwn_VertFormat *format, VertexBufferAttrID *vbo_id) { - vbo_id->pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - vbo_id->nor = VertexFormat_add_attrib(format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT); - vbo_id->col = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + vbo_id->pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + vbo_id->nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_I16, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); + vbo_id->col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); } static void gpu_pbvh_batch_init(GPU_PBVH_Buffers *buffers) { /* force flushing to the GPU */ if (buffers->vert_buf->data) { - VertexBuffer_use(buffers->vert_buf); + GWN_vertbuf_use(buffers->vert_buf); } - BATCH_DISCARD_SAFE(buffers->triangles); - buffers->triangles = Batch_create( - PRIM_TRIANGLES, buffers->vert_buf, + GWN_BATCH_DISCARD_SAFE(buffers->triangles); + buffers->triangles = GWN_batch_create( + GWN_PRIM_TRIS, buffers->vert_buf, /* can be NULL */ buffers->index_buf); - BATCH_DISCARD_SAFE(buffers->triangles_fast); + GWN_BATCH_DISCARD_SAFE(buffers->triangles_fast); if (buffers->index_buf_fast) { - buffers->triangles_fast = Batch_create( - PRIM_TRIANGLES, buffers->vert_buf, + buffers->triangles_fast = GWN_batch_create( + GWN_PRIM_TRIS, buffers->vert_buf, /* can be NULL */ buffers->index_buf_fast); } @@ -1078,15 +1078,15 @@ void GPU_pbvh_mesh_buffers_update( rgba_float_to_uchar(diffuse_color_ub, diffuse_color); /* Build VBO */ - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); /* match 'VertexBufferFormat' */ - VertexFormat format = {0}; + Gwn_VertFormat format = {0}; VertexBufferAttrID vbo_id; gpu_pbvh_vert_format_init__gwn(&format, &vbo_id); - buffers->vert_buf = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(buffers->vert_buf, totelem); + buffers->vert_buf = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(buffers->vert_buf, totelem); if (buffers->vert_buf->data) { /* Vertex data is shared if smooth-shaded, but separate @@ -1095,8 +1095,8 @@ void GPU_pbvh_mesh_buffers_update( if (buffers->smooth) { for (uint i = 0; i < totvert; ++i) { const MVert *v = &mvert[vert_indices[i]]; - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.pos, i, v->co); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, i, v->no); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.pos, i, v->co); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, i, v->no); } for (uint i = 0; i < buffers->face_indices_len; i++) { @@ -1107,10 +1107,10 @@ void GPU_pbvh_mesh_buffers_update( int v_index = buffers->mloop[lt->tri[j]].v; uchar color_ub[3]; gpu_color_from_mask_copy(vmask[v_index], diffuse_color, color_ub); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vidx, color_ub); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vidx, color_ub); } else { - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vidx, diffuse_color_ub); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vidx, diffuse_color_ub); } } } @@ -1153,9 +1153,9 @@ void GPU_pbvh_mesh_buffers_update( for (uint j = 0; j < 3; j++) { const MVert *v = &mvert[vtri[j]]; - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.pos, vbo_index, v->co); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, vbo_index, no); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.pos, vbo_index, v->co); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, vbo_index, no); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); vbo_index++; } @@ -1165,7 +1165,7 @@ void GPU_pbvh_mesh_buffers_update( gpu_pbvh_batch_init(buffers); } else { - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); } } @@ -1220,8 +1220,8 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build( if (buffers->smooth) { /* Fill the triangle buffer */ buffers->index_buf = NULL; - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_TRIANGLES, tottri, INT_MAX); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tottri, INT_MAX); for (i = 0; i < face_indices_len; ++i) { const MLoopTri *lt = &looptri[face_indices[i]]; @@ -1230,13 +1230,13 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build( if (paint_is_face_hidden(lt, mvert, mloop)) continue; - add_triangle_vertices(&elb, UNPACK3(face_vert_indices[i])); + GWN_indexbuf_add_tri_verts(&elb, UNPACK3(face_vert_indices[i])); } - buffers->index_buf = ElementList_build(&elb); + buffers->index_buf = GWN_indexbuf_build(&elb); } else { if (!buffers->is_index_buf_global) { - ELEMENTLIST_DISCARD_SAFE(buffers->index_buf); + GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf); } buffers->index_buf = NULL; buffers->is_index_buf_global = false; @@ -1281,14 +1281,14 @@ void GPU_pbvh_grid_buffers_update( copy_v4_v4(buffers->diffuse_color, diffuse_color); - VertexFormat format = {0}; + Gwn_VertFormat format = {0}; VertexBufferAttrID vbo_id; gpu_pbvh_vert_format_init__gwn(&format, &vbo_id); /* Build coord/normal VBO */ - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); - buffers->vert_buf = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(buffers->vert_buf, totgrid * key->grid_area); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); + buffers->vert_buf = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(buffers->vert_buf, totgrid * key->grid_area); uint vbo_index_offset = 0; if (buffers->vert_buf->data) { @@ -1299,18 +1299,18 @@ void GPU_pbvh_grid_buffers_update( for (y = 0; y < key->grid_size; y++) { for (x = 0; x < key->grid_size; x++) { CCGElem *elem = CCG_grid_elem(key, grid, x, y); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.pos, vbo_index, CCG_elem_co(key, elem)); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.pos, vbo_index, CCG_elem_co(key, elem)); if (buffers->smooth) { short no_short[3]; normal_float_to_short_v3(no_short, CCG_elem_no(key, elem)); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, vbo_index, no_short); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, vbo_index, no_short); if (has_mask) { uchar color_ub[3]; gpu_color_from_mask_copy(*CCG_elem_mask(key, elem), diffuse_color, color_ub); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); } } vbo_index += 1; @@ -1337,7 +1337,7 @@ void GPU_pbvh_grid_buffers_update( vbo_index = vbo_index_offset + ((j + 1) * key->grid_size + k); short no_short[3]; normal_float_to_short_v3(no_short, fno); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.nor, vbo_index, no_short); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, vbo_index, no_short); if (has_mask) { uchar color_ub[3]; @@ -1348,7 +1348,7 @@ void GPU_pbvh_grid_buffers_update( elems[3], diffuse_color, color_ub); - VertexBuffer_set_attrib(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); + GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.col, vbo_index, color_ub); } } } @@ -1360,7 +1360,7 @@ void GPU_pbvh_grid_buffers_update( gpu_pbvh_batch_init(buffers); } else { - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); } } @@ -1380,9 +1380,9 @@ void GPU_pbvh_grid_buffers_update( int offset = 0; \ int i, j, k; \ \ - ElementListBuilder elb; \ - ElementListBuilder_init( \ - &elb, PRIM_TRIANGLES, tot_quad_ * 2, max_vert_); \ + Gwn_IndexBufBuilder elb; \ + GWN_indexbuf_init( \ + &elb, GWN_PRIM_TRIS, tot_quad_ * 2, max_vert_); \ \ /* Fill the buffer */ \ for (i = 0; i < totgrid; ++i) { \ @@ -1398,23 +1398,23 @@ void GPU_pbvh_grid_buffers_update( { \ continue; \ } \ - add_generic_vertex(&elb, offset + j * gridsize + k + 1); \ - add_generic_vertex(&elb, offset + j * gridsize + k); \ - add_generic_vertex(&elb, offset + (j + 1) * gridsize + k); \ + GWN_indexbuf_add_generic_vert(&elb, offset + j * gridsize + k + 1); \ + GWN_indexbuf_add_generic_vert(&elb, offset + j * gridsize + k); \ + GWN_indexbuf_add_generic_vert(&elb, offset + (j + 1) * gridsize + k); \ \ - add_generic_vertex(&elb, offset + (j + 1) * gridsize + k + 1); \ - add_generic_vertex(&elb, offset + j * gridsize + k + 1); \ - add_generic_vertex(&elb, offset + (j + 1) * gridsize + k); \ + GWN_indexbuf_add_generic_vert(&elb, offset + (j + 1) * gridsize + k + 1); \ + GWN_indexbuf_add_generic_vert(&elb, offset + j * gridsize + k + 1); \ + GWN_indexbuf_add_generic_vert(&elb, offset + (j + 1) * gridsize + k); \ } \ } \ \ offset += gridsize * gridsize; \ } \ - buffer_ = ElementList_build(&elb); \ + buffer_ = GWN_indexbuf_build(&elb); \ } (void)0 /* end FILL_QUAD_BUFFER */ -static ElementList *gpu_get_grid_buffer( +static Gwn_IndexBuf *gpu_get_grid_buffer( int gridsize, unsigned *totquad, GridCommonGPUBuffer **grid_common_gpu_buffer, /* remove this arg when gawain gets base-vertex support! */ int totgrid) @@ -1440,7 +1440,7 @@ static ElementList *gpu_get_grid_buffer( } /* we can't reuse old, delete the existing buffer */ else if (gridbuff->mres_buffer) { - ElementList_discard(gridbuff->mres_buffer); + GWN_indexbuf_discard(gridbuff->mres_buffer); gridbuff->mres_buffer = NULL; } @@ -1457,17 +1457,17 @@ static ElementList *gpu_get_grid_buffer( #define FILL_FAST_BUFFER() \ { \ - ElementListBuilder elb; \ - ElementListBuilder_init(&elb, PRIM_TRIANGLES, 6 * totgrid, INT_MAX); \ + Gwn_IndexBufBuilder elb; \ + GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, 6 * totgrid, INT_MAX); \ for (int i = 0; i < totgrid; i++) { \ - add_generic_vertex(&elb, i * gridsize * gridsize + gridsize - 1); \ - add_generic_vertex(&elb, i * gridsize * gridsize); \ - add_generic_vertex(&elb, (i + 1) * gridsize * gridsize - gridsize); \ - add_generic_vertex(&elb, (i + 1) * gridsize * gridsize - 1); \ - add_generic_vertex(&elb, i * gridsize * gridsize + gridsize - 1); \ - add_generic_vertex(&elb, (i + 1) * gridsize * gridsize - gridsize); \ + GWN_indexbuf_add_generic_vert(&elb, i * gridsize * gridsize + gridsize - 1); \ + GWN_indexbuf_add_generic_vert(&elb, i * gridsize * gridsize); \ + GWN_indexbuf_add_generic_vert(&elb, (i + 1) * gridsize * gridsize - gridsize); \ + GWN_indexbuf_add_generic_vert(&elb, (i + 1) * gridsize * gridsize - 1); \ + GWN_indexbuf_add_generic_vert(&elb, i * gridsize * gridsize + gridsize - 1); \ + GWN_indexbuf_add_generic_vert(&elb, (i + 1) * gridsize * gridsize - gridsize); \ } \ - buffers->index_buf_fast = ElementList_build(&elb); \ + buffers->index_buf_fast = GWN_indexbuf_build(&elb); \ } (void)0 GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build( @@ -1538,7 +1538,7 @@ GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build( */ static void gpu_bmesh_vert_to_buffer_copy__gwn( BMVert *v, - VertexBuffer *vert_buf, + Gwn_VertBuf *vert_buf, const VertexBufferAttrID *vbo_id, int *v_index, const float fno[3], @@ -1549,12 +1549,12 @@ static void gpu_bmesh_vert_to_buffer_copy__gwn( if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) { /* Set coord, normal, and mask */ - VertexBuffer_set_attrib(vert_buf, vbo_id->pos, *v_index, v->co); + GWN_vertbuf_attr_set(vert_buf, vbo_id->pos, *v_index, v->co); { short no_short[3]; normal_float_to_short_v3(no_short, fno ? fno : v->no); - VertexBuffer_set_attrib(vert_buf, vbo_id->nor, *v_index, no_short); + GWN_vertbuf_attr_set(vert_buf, vbo_id->nor, *v_index, no_short); } { @@ -1564,7 +1564,7 @@ static void gpu_bmesh_vert_to_buffer_copy__gwn( BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset), diffuse_color, color_ub); - VertexBuffer_set_attrib(vert_buf, vbo_id->col, *v_index, color_ub); + GWN_vertbuf_attr_set(vert_buf, vbo_id->col, *v_index, color_ub); } /* Assign index for use in the triangle index buffer */ @@ -1660,14 +1660,14 @@ void GPU_pbvh_bmesh_buffers_update( copy_v4_v4(buffers->diffuse_color, diffuse_color); /* Initialize vertex buffer */ - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); /* match 'VertexBufferFormat' */ - VertexFormat format = {0}; + Gwn_VertFormat format = {0}; VertexBufferAttrID vbo_id; gpu_pbvh_vert_format_init__gwn(&format, &vbo_id); - buffers->vert_buf = VertexBuffer_create_with_format(&format); - VertexBuffer_allocate_data(buffers->vert_buf, totvert); + buffers->vert_buf = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(buffers->vert_buf, totvert); /* Fill vertex buffer */ if (buffers->vert_buf->data) { @@ -1736,7 +1736,7 @@ void GPU_pbvh_bmesh_buffers_update( bm->elem_index_dirty |= BM_VERT; } else { - VERTEXBUFFER_DISCARD_SAFE(buffers->vert_buf); + GWN_VERTBUF_DISCARD_SAFE(buffers->vert_buf); /* Memory map failed */ return; } @@ -1744,12 +1744,12 @@ void GPU_pbvh_bmesh_buffers_update( if (buffers->smooth) { /* Fill the triangle buffer */ buffers->index_buf = NULL; - ElementListBuilder elb; - ElementListBuilder_init(&elb, PRIM_TRIANGLES, tottri, maxvert); + Gwn_IndexBufBuilder elb; + GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tottri, maxvert); /* Initialize triangle index buffer */ if (buffers->triangles && !buffers->is_index_buf_global) { - BATCH_DISCARD_SAFE(buffers->triangles); + GWN_BATCH_DISCARD_SAFE(buffers->triangles); } buffers->is_index_buf_global = false; @@ -1767,19 +1767,19 @@ void GPU_pbvh_bmesh_buffers_update( l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { - add_generic_vertex(&elb, BM_elem_index_get(l_iter->v)); + GWN_indexbuf_add_generic_vert(&elb, BM_elem_index_get(l_iter->v)); } while ((l_iter = l_iter->next) != l_first); } } buffers->tot_tri = tottri; - buffers->index_buf = ElementList_build(&elb); + buffers->index_buf = GWN_indexbuf_build(&elb); } } else if (buffers->index_buf) { if (!buffers->is_index_buf_global) { - ELEMENTLIST_DISCARD_SAFE(buffers->index_buf); + GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf); } buffers->index_buf = NULL; buffers->is_index_buf_global = false; @@ -1807,7 +1807,7 @@ void GPU_pbvh_buffers_draw( { UNUSED_VARS(wireframe, fast, setMaterial); bool do_fast = fast && buffers->triangles_fast; - Batch *triangles = do_fast ? buffers->triangles_fast : buffers->triangles; + Gwn_Batch *triangles = do_fast ? buffers->triangles_fast : buffers->triangles; if (triangles) { @@ -1817,7 +1817,7 @@ void GPU_pbvh_buffers_draw( buffers->smooth ? GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR : GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR; GPUShader *shader = GPU_shader_get_builtin_shader(shader_id); - Batch_set_program( + GWN_batch_program_set( triangles, GPU_shader_get_program(shader), GPU_shader_get_interface(shader)); @@ -1830,11 +1830,11 @@ void GPU_pbvh_buffers_draw( GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "global"), 1, 1, &world_light); } - Batch_draw(triangles); + GWN_batch_draw(triangles); } } -Batch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast) +Gwn_Batch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast) { return (fast && buffers->triangles_fast) ? buffers->triangles_fast : buffers->triangles; @@ -1886,13 +1886,13 @@ bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GSet *bm_faces, void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers) { if (buffers) { - BATCH_DISCARD_SAFE(buffers->triangles); - BATCH_DISCARD_SAFE(buffers->triangles_fast); + GWN_BATCH_DISCARD_SAFE(buffers->triangles); + GWN_BATCH_DISCARD_SAFE(buffers->triangles_fast); if (!buffers->is_index_buf_global) { - ELEMENTLIST_DISCARD_SAFE(buffers->index_buf); + GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf); } - ELEMENTLIST_DISCARD_SAFE(buffers->index_buf_fast); - VertexBuffer_discard(buffers->vert_buf); + GWN_INDEXBUF_DISCARD_SAFE(buffers->index_buf_fast); + GWN_vertbuf_discard(buffers->vert_buf); #ifdef USE_BASE_ELEM if (buffers->baseelemarray) @@ -1912,7 +1912,7 @@ void GPU_pbvh_multires_buffers_free(GridCommonGPUBuffer **grid_common_gpu_buffer if (gridbuff) { if (gridbuff->mres_buffer) { BLI_mutex_lock(&buffer_mutex); - ELEMENTLIST_DISCARD_SAFE(gridbuff->mres_buffer); + GWN_INDEXBUF_DISCARD_SAFE(gridbuff->mres_buffer); BLI_mutex_unlock(&buffer_mutex); } MEM_freeN(gridbuff); @@ -1932,7 +1932,7 @@ void GPU_pbvh_BB_draw(float min[3], float max[3], bool leaf, unsigned int pos) * could keep a static batch & index buffer, change the VBO contents per draw */ - immBegin(PRIM_LINES, 24); + immBegin(GWN_PRIM_LINES, 24); /* top */ immVertex3f(pos, min[0], min[1], max[2]); |