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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-31 15:39:49 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-31 15:41:51 +0300 |
commit | e9c8917e10dfada55aa0aefcde9f7098a0e8e3c7 (patch) | |
tree | e809c6d4c1f56293a0d4baf2f3b6e9c14aeaeaf2 /source/blender/gpu/intern/gpu_buffers.c | |
parent | 19cfc84328ba8b658c2518721dee253cb93432c2 (diff) |
Properly handle vertex color color space for Cycles GLSL
A bit tricky, need to pass additional information about what the attribute
is and how to deal with it.
BI path stays unchanged, just to make things simplier for now.
Fixes T48555: Cycles GLSL- Incorrect Vertex Color results from Attribute node
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 09d0a383426..f80ce3c1fab 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -822,6 +822,12 @@ void GPU_interleaved_attrib_setup(GPUBuffer *buffer, GPUAttrib data[], int numda for (i = 0; i < numdata; i++) { glEnableVertexAttribArray(data[i].index); + int info = 0; + if (data[i].type == GL_UNSIGNED_BYTE) { + info |= GPU_ATTR_INFO_SRGB; + } + glUniform1i(data[i].info_index, info); + glVertexAttribPointer(data[i].index, data[i].size, data[i].type, GL_TRUE, elementsize, BUFFER_OFFSET(offset)); offset += data[i].size * GPU_typesize(data[i].type); |