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authorJoseph Eagar <joeedh@gmail.com>2022-04-05 21:42:55 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-04-05 21:42:55 +0300
commiteae36be372a6b16ee3e76eff0485a47da4f3c230 (patch)
treed1ca2dc30951e31f1b91eed6a4edfdfb0824bf1f /source/blender/gpu/intern/gpu_buffers.c
parenta3e122b9aec59fc303c2375a78183cfb8642c14f (diff)
Refactor: Unify vertex and sculpt colors into new
color attribute system. This commit removes sculpt colors from experimental status and unifies it with vertex colors. It introduces the concept of "color attributes", which are any attributes that represents colors. Color attributes can be represented with byte or floating-point numbers and can be stored in either vertices or face corners. Color attributes share a common namespace (so you can no longer have a floating-point sculpt color attribute and a byte vertex color attribute with the same name). Note: this commit does not include vertex paint mode, which is a separate patch, see: https://developer.blender.org/D14179 Differential Revision: https://developer.blender.org/D12587 Ref D12587
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c61
1 files changed, 47 insertions, 14 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index b90dd9c2a8a..110fdfbd2d9 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -25,7 +25,9 @@
#include "DNA_userdef_types.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_attribute.h"
#include "BKE_ccg.h"
+#include "BKE_customdata.h"
#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
@@ -196,18 +198,25 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
const MVert *mvert,
const float (*vert_normals)[3],
const float *vmask,
- const MLoopCol *vcol,
+ const void *vcol_data,
+ int vcol_type,
+ AttributeDomain vcol_domain,
const int *sculpt_face_sets,
- const int face_sets_color_seed,
- const int face_sets_color_default,
- const MPropCol *vtcol,
- const int update_flags)
+ int face_sets_color_seed,
+ int face_sets_color_default,
+ int update_flags)
{
+ const MPropCol *vtcol = vcol_type == CD_PROP_COLOR ? vcol_data : NULL;
+ const MLoopCol *vcol = vcol_type == CD_MLOOPCOL ? vcol_data : NULL;
+ const float(*f3col)[3] = vcol_type == CD_PROP_FLOAT3 ? vcol_data : NULL;
+
+ const bool color_loops = vcol_domain == ATTR_DOMAIN_CORNER;
+ const bool show_vcol = (vtcol || vcol || f3col) &&
+ (update_flags & GPU_PBVH_BUFFERS_SHOW_VCOL) != 0;
+
const bool show_mask = vmask && (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
const bool show_face_sets = sculpt_face_sets &&
(update_flags & GPU_PBVH_BUFFERS_SHOW_SCULPT_FACE_SETS) != 0;
- const bool show_vcol = (vcol || (vtcol && U.experimental.use_sculpt_vertex_colors)) &&
- (update_flags & GPU_PBVH_BUFFERS_SHOW_VCOL) != 0;
bool empty_mask = true;
bool default_face_set = true;
@@ -290,16 +299,40 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
/* Vertex Colors. */
if (show_vcol) {
ushort scol[4] = {USHRT_MAX, USHRT_MAX, USHRT_MAX, USHRT_MAX};
- if (vtcol && U.experimental.use_sculpt_vertex_colors) {
- scol[0] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[0]);
- scol[1] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[1]);
- scol[2] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[2]);
- scol[3] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[3]);
+ if (vtcol) {
+ if (color_loops) {
+ scol[0] = unit_float_to_ushort_clamp(vtcol[lt->tri[j]].color[0]);
+ scol[1] = unit_float_to_ushort_clamp(vtcol[lt->tri[j]].color[1]);
+ scol[2] = unit_float_to_ushort_clamp(vtcol[lt->tri[j]].color[2]);
+ scol[3] = unit_float_to_ushort_clamp(vtcol[lt->tri[j]].color[3]);
+ }
+ else {
+ scol[0] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[0]);
+ scol[1] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[1]);
+ scol[2] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[2]);
+ scol[3] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[3]);
+ }
memcpy(GPU_vertbuf_raw_step(&col_step), scol, sizeof(scol));
}
- else {
+ else if (f3col) {
+ if (color_loops) {
+ scol[0] = unit_float_to_ushort_clamp(f3col[lt->tri[j]][0]);
+ scol[1] = unit_float_to_ushort_clamp(f3col[lt->tri[j]][1]);
+ scol[2] = unit_float_to_ushort_clamp(f3col[lt->tri[j]][2]);
+ scol[3] = USHRT_MAX;
+ }
+ else {
+ scol[0] = unit_float_to_ushort_clamp(f3col[vtri[j]][0]);
+ scol[1] = unit_float_to_ushort_clamp(f3col[vtri[j]][1]);
+ scol[2] = unit_float_to_ushort_clamp(f3col[vtri[j]][2]);
+ scol[3] = USHRT_MAX;
+ }
+ memcpy(GPU_vertbuf_raw_step(&col_step), scol, sizeof(scol));
+ }
+ else if (vcol) {
const uint loop_index = lt->tri[j];
- const MLoopCol *mcol = &vcol[loop_index];
+ const MLoopCol *mcol = vcol + (color_loops ? loop_index : vtri[j]);
+
scol[0] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->r]);
scol[1] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->g]);
scol[2] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->b]);