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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-29 03:27:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-29 17:22:09 +0300 |
commit | 9b0fd5ef2ae0b2748e505b8bef29c6e25f58efe2 (patch) | |
tree | eaade4a08679b7080d41cea300645338bfb2be68 /source/blender/gpu/intern/gpu_buffers.c | |
parent | f6fc863acd7c24874026202d4c2aec50c60b40d2 (diff) |
Sculpt: only update draw buffers for visible nodes during paint stroke
Also applies to some other sculpt tools like filter and mask expand.
The full update happens after the paint stroke is finished, so it does not
happen on view navigation, which would cause a delay.
Ref T70295
Differential Revision: https://developer.blender.org/D5922
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
0 files changed, 0 insertions, 0 deletions