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authorPablo Dobarro <pablodp606@gmail.com>2019-10-09 20:03:57 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-10-09 22:23:11 +0300
commitd95bb087d0346164ab35df003ed8c4a27088e9eb (patch)
tree755e68c995f06fa7c95bfa3193bf80e56b14bde2 /source/blender/gpu/intern/gpu_buffers.c
parente84685286274a48de4fbb3fa8e8836f921168319 (diff)
Sculpt: Fix wireframe drawing
With this commit sculpt mode draws the real mesh wireframe instead of the triangulated version by ignoring non real edges when building the PBVH GPU buffers Reviewed By: brecht Differential Revision: https://developer.blender.org/D6032
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c46
1 files changed, 35 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 78202158852..2c74afd2d8e 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -316,10 +316,12 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3],
const MLoopTri *looptri,
const MVert *mvert,
const int *face_indices,
- const int face_indices_len)
+ const int face_indices_len,
+ const struct Mesh *mesh)
{
GPU_PBVH_Buffers *buffers;
int i, tottri;
+ int tot_real_edges = 0;
buffers = MEM_callocN(sizeof(GPU_PBVH_Buffers), "GPU_Buffers");
@@ -332,6 +334,13 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3],
for (i = 0, tottri = 0; i < face_indices_len; i++) {
const MLoopTri *lt = &looptri[face_indices[i]];
if (!paint_is_face_hidden(lt, mvert, mloop)) {
+ int r_edges[3];
+ BKE_mesh_looptri_get_real_edges(mesh, lt, r_edges);
+ for (int j = 0; j < 3; j++) {
+ if (r_edges[j] != -1) {
+ tot_real_edges++;
+ }
+ }
tottri++;
}
}
@@ -355,7 +364,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3],
/* Fill the triangle and line buffers. */
GPUIndexBufBuilder elb, elb_lines;
GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tottri, INT_MAX);
- GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, tottri * 3, INT_MAX);
+ GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, tot_real_edges, INT_MAX);
for (i = 0; i < face_indices_len; i++) {
const MLoopTri *lt = &looptri[face_indices[i]];
@@ -366,11 +375,18 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3],
}
GPU_indexbuf_add_tri_verts(&elb, UNPACK3(face_vert_indices[i]));
+ int r_edges[3];
+ BKE_mesh_looptri_get_real_edges(mesh, lt, r_edges);
- /* TODO skip "non-real" edges. */
- GPU_indexbuf_add_line_verts(&elb_lines, face_vert_indices[i][0], face_vert_indices[i][1]);
- GPU_indexbuf_add_line_verts(&elb_lines, face_vert_indices[i][1], face_vert_indices[i][2]);
- GPU_indexbuf_add_line_verts(&elb_lines, face_vert_indices[i][2], face_vert_indices[i][0]);
+ if (r_edges[0] != -1) {
+ GPU_indexbuf_add_line_verts(&elb_lines, face_vert_indices[i][0], face_vert_indices[i][1]);
+ }
+ if (r_edges[1] != -1) {
+ GPU_indexbuf_add_line_verts(&elb_lines, face_vert_indices[i][1], face_vert_indices[i][2]);
+ }
+ if (r_edges[2] != -1) {
+ GPU_indexbuf_add_line_verts(&elb_lines, face_vert_indices[i][2], face_vert_indices[i][0]);
+ }
}
buffers->index_buf = GPU_indexbuf_build(&elb);
buffers->index_lines_buf = GPU_indexbuf_build(&elb_lines);
@@ -378,7 +394,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3],
else {
/* Fill the only the line buffer. */
GPUIndexBufBuilder elb_lines;
- GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, tottri * 3, INT_MAX);
+ GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, tot_real_edges, INT_MAX);
int vert_idx = 0;
for (i = 0; i < face_indices_len; i++) {
@@ -389,10 +405,18 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3],
continue;
}
- /* TODO skip "non-real" edges. */
- GPU_indexbuf_add_line_verts(&elb_lines, vert_idx * 3 + 0, vert_idx * 3 + 1);
- GPU_indexbuf_add_line_verts(&elb_lines, vert_idx * 3 + 1, vert_idx * 3 + 2);
- GPU_indexbuf_add_line_verts(&elb_lines, vert_idx * 3 + 2, vert_idx * 3 + 0);
+ int r_edges[3];
+ BKE_mesh_looptri_get_real_edges(mesh, lt, r_edges);
+ if (r_edges[0] != -1) {
+ GPU_indexbuf_add_line_verts(&elb_lines, vert_idx * 3 + 0, vert_idx * 3 + 1);
+ }
+ if (r_edges[1] != -1) {
+ GPU_indexbuf_add_line_verts(&elb_lines, vert_idx * 3 + 1, vert_idx * 3 + 2);
+ }
+ if (r_edges[2] != -1) {
+ GPU_indexbuf_add_line_verts(&elb_lines, vert_idx * 3 + 2, vert_idx * 3 + 0);
+ }
+
vert_idx++;
}
buffers->index_lines_buf = GPU_indexbuf_build(&elb_lines);