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authorClément Foucault <foucault.clem@gmail.com>2020-09-07 20:35:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 20:37:05 +0300
commit6b436b80a45c947d49ab5fbda515fb02877eefd4 (patch)
tree70a96f4dff63482a378a9cb3ae02158ddbe8edeb /source/blender/gpu/intern/gpu_capabilities.cc
parent5de4525e3939514b339c9775541ff7d1bc8af908 (diff)
GPU: Rename gpu_extensions to gpu_capabilities
This makes more sense as this module has more to it than just GL extensions.
Diffstat (limited to 'source/blender/gpu/intern/gpu_capabilities.cc')
-rw-r--r--source/blender/gpu/intern/gpu_capabilities.cc151
1 files changed, 151 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_capabilities.cc b/source/blender/gpu/intern/gpu_capabilities.cc
new file mode 100644
index 00000000000..83b9597abbb
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_capabilities.cc
@@ -0,0 +1,151 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ *
+ * Wrap OpenGL features such as textures, shaders and GLSL
+ * with checks for drivers and GPU support.
+ */
+
+#include "DNA_userdef_types.h"
+
+#include "GPU_capabilities.h"
+
+#include "gpu_capabilities_private.hh"
+
+#include "gl_backend.hh" /* TODO remove */
+
+namespace blender::gpu {
+
+GPUCapabilities GCaps;
+
+}
+
+using namespace blender::gpu;
+
+/* -------------------------------------------------------------------- */
+/** \name Capabilities
+ * \{ */
+
+int GPU_max_texture_size(void)
+{
+ return GCaps.max_texture_size;
+}
+
+int GPU_texture_size_with_limit(int res)
+{
+ int size = GPU_max_texture_size();
+ int reslimit = (U.glreslimit != 0) ? min_ii(U.glreslimit, size) : size;
+ return min_ii(reslimit, res);
+}
+
+int GPU_max_texture_layers(void)
+{
+ return GCaps.max_texture_layers;
+}
+
+int GPU_max_textures_vert(void)
+{
+ return GCaps.max_textures_vert;
+}
+
+int GPU_max_textures_geom(void)
+{
+ return GCaps.max_textures_geom;
+}
+
+int GPU_max_textures_frag(void)
+{
+ return GCaps.max_textures_frag;
+}
+
+int GPU_max_textures(void)
+{
+ return GCaps.max_textures;
+}
+
+bool GPU_mip_render_workaround(void)
+{
+ return GCaps.mip_render_workaround;
+}
+
+bool GPU_depth_blitting_workaround(void)
+{
+ return GCaps.depth_blitting_workaround;
+}
+
+bool GPU_use_main_context_workaround(void)
+{
+ return GCaps.use_main_context_workaround;
+}
+
+bool GPU_crappy_amd_driver(void)
+{
+ /* Currently are the same drivers with the `unused_fb_slot` problem. */
+ return GCaps.broken_amd_driver;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Memory statistics
+ * \{ */
+
+bool GPU_mem_stats_supported(void)
+{
+#ifndef GPU_STANDALONE
+ return (GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo);
+#else
+ return false;
+#endif
+}
+
+void GPU_mem_stats_get(int *totalmem, int *freemem)
+{
+ /* TODO(merwin): use Apple's platform API to get this info */
+
+ if (GLEW_NVX_gpu_memory_info) {
+ /* returned value in Kb */
+ glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, totalmem);
+
+ glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, freemem);
+ }
+ else if (GLEW_ATI_meminfo) {
+ int stats[4];
+
+ glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, stats);
+ *freemem = stats[0];
+ *totalmem = 0;
+ }
+ else {
+ *totalmem = 0;
+ *freemem = 0;
+ }
+}
+
+/* Return support for the active context + window. */
+bool GPU_stereo_quadbuffer_support(void)
+{
+ GLboolean stereo = GL_FALSE;
+ glGetBooleanv(GL_STEREO, &stereo);
+ return stereo == GL_TRUE;
+}
+
+/** \} */