diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 20:35:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 20:37:05 +0300 |
commit | 6b436b80a45c947d49ab5fbda515fb02877eefd4 (patch) | |
tree | 70a96f4dff63482a378a9cb3ae02158ddbe8edeb /source/blender/gpu/intern/gpu_capabilities.cc | |
parent | 5de4525e3939514b339c9775541ff7d1bc8af908 (diff) |
GPU: Rename gpu_extensions to gpu_capabilities
This makes more sense as this module has more to it than just
GL extensions.
Diffstat (limited to 'source/blender/gpu/intern/gpu_capabilities.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_capabilities.cc | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_capabilities.cc b/source/blender/gpu/intern/gpu_capabilities.cc new file mode 100644 index 00000000000..83b9597abbb --- /dev/null +++ b/source/blender/gpu/intern/gpu_capabilities.cc @@ -0,0 +1,151 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * Wrap OpenGL features such as textures, shaders and GLSL + * with checks for drivers and GPU support. + */ + +#include "DNA_userdef_types.h" + +#include "GPU_capabilities.h" + +#include "gpu_capabilities_private.hh" + +#include "gl_backend.hh" /* TODO remove */ + +namespace blender::gpu { + +GPUCapabilities GCaps; + +} + +using namespace blender::gpu; + +/* -------------------------------------------------------------------- */ +/** \name Capabilities + * \{ */ + +int GPU_max_texture_size(void) +{ + return GCaps.max_texture_size; +} + +int GPU_texture_size_with_limit(int res) +{ + int size = GPU_max_texture_size(); + int reslimit = (U.glreslimit != 0) ? min_ii(U.glreslimit, size) : size; + return min_ii(reslimit, res); +} + +int GPU_max_texture_layers(void) +{ + return GCaps.max_texture_layers; +} + +int GPU_max_textures_vert(void) +{ + return GCaps.max_textures_vert; +} + +int GPU_max_textures_geom(void) +{ + return GCaps.max_textures_geom; +} + +int GPU_max_textures_frag(void) +{ + return GCaps.max_textures_frag; +} + +int GPU_max_textures(void) +{ + return GCaps.max_textures; +} + +bool GPU_mip_render_workaround(void) +{ + return GCaps.mip_render_workaround; +} + +bool GPU_depth_blitting_workaround(void) +{ + return GCaps.depth_blitting_workaround; +} + +bool GPU_use_main_context_workaround(void) +{ + return GCaps.use_main_context_workaround; +} + +bool GPU_crappy_amd_driver(void) +{ + /* Currently are the same drivers with the `unused_fb_slot` problem. */ + return GCaps.broken_amd_driver; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Memory statistics + * \{ */ + +bool GPU_mem_stats_supported(void) +{ +#ifndef GPU_STANDALONE + return (GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo); +#else + return false; +#endif +} + +void GPU_mem_stats_get(int *totalmem, int *freemem) +{ + /* TODO(merwin): use Apple's platform API to get this info */ + + if (GLEW_NVX_gpu_memory_info) { + /* returned value in Kb */ + glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, totalmem); + + glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, freemem); + } + else if (GLEW_ATI_meminfo) { + int stats[4]; + + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, stats); + *freemem = stats[0]; + *totalmem = 0; + } + else { + *totalmem = 0; + *freemem = 0; + } +} + +/* Return support for the active context + window. */ +bool GPU_stereo_quadbuffer_support(void) +{ + GLboolean stereo = GL_FALSE; + glGetBooleanv(GL_STEREO, &stereo); + return stereo == GL_TRUE; +} + +/** \} */ |