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authorClément Foucault <foucault.clem@gmail.com>2020-09-12 07:10:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-12 16:29:54 +0300
commit136bdb561b4ce05788e7b654c7e734cc35664b91 (patch)
tree7b1dd88c0e36f02498a66f107b99252f6f1c76d5 /source/blender/gpu/intern/gpu_capabilities_private.hh
parenta442da62dc6ea14c43a7aba04a600c9ba7cd7f1b (diff)
GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics. This touches the rendering code of EEVEE as it should fix a mis-usage of the GL barrier. The barrier changed type and location, removing an unused barrier.
Diffstat (limited to 'source/blender/gpu/intern/gpu_capabilities_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_capabilities_private.hh3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_capabilities_private.hh b/source/blender/gpu/intern/gpu_capabilities_private.hh
index a51525fa932..abe5b706a7d 100644
--- a/source/blender/gpu/intern/gpu_capabilities_private.hh
+++ b/source/blender/gpu/intern/gpu_capabilities_private.hh
@@ -42,6 +42,7 @@ struct GPUCapabilities {
int max_textures_geom = 0;
int max_textures_frag = 0;
bool mem_stats_support = false;
+ bool shader_image_load_store_support = false;
/* OpenGL related workarounds. */
bool mip_render_workaround = false;
bool depth_blitting_workaround = false;
@@ -52,4 +53,4 @@ struct GPUCapabilities {
extern GPUCapabilities GCaps;
-} // namespace blender::gpu \ No newline at end of file
+} // namespace blender::gpu