diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 20:35:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 20:37:05 +0300 |
commit | 6b436b80a45c947d49ab5fbda515fb02877eefd4 (patch) | |
tree | 70a96f4dff63482a378a9cb3ae02158ddbe8edeb /source/blender/gpu/intern/gpu_capabilities_private.hh | |
parent | 5de4525e3939514b339c9775541ff7d1bc8af908 (diff) |
GPU: Rename gpu_extensions to gpu_capabilities
This makes more sense as this module has more to it than just
GL extensions.
Diffstat (limited to 'source/blender/gpu/intern/gpu_capabilities_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_capabilities_private.hh | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_capabilities_private.hh b/source/blender/gpu/intern/gpu_capabilities_private.hh new file mode 100644 index 00000000000..ec387555bfe --- /dev/null +++ b/source/blender/gpu/intern/gpu_capabilities_private.hh @@ -0,0 +1,54 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "GPU_platform.h" + +namespace blender::gpu { + +/** + * This includes both hardware capabilities & workarounds. + * Try to limit these to the implementation codebase (i.e.: gpu/opengl/). + * Only add workarounds here if they are common to all implementation or + * if you need access to it outside of the GPU module. + * Same goes for capabilities (i.e.: texture size) + **/ +struct GPUCapabilities { + int max_texture_size = 0; + int max_texture_layers = 0; + int max_textures = 0; + int max_textures_vert = 0; + int max_textures_geom = 0; + int max_textures_frag = 0; + + /* OpenGL related workarounds. */ + bool mip_render_workaround = false; + bool depth_blitting_workaround = false; + bool use_main_context_workaround = false; + bool broken_amd_driver = false; +}; + +extern GPUCapabilities GCaps; + +} // namespace blender::gpu
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