Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2015-11-23 08:13:57 +0300
committerMike Erwin <significant.bit@gmail.com>2015-11-23 08:13:57 +0300
commit2d708d9aeccd5f1786306c23f40806f48802f7f3 (patch)
treef62ed85dbf62d76dad2cb36c7404f733bf85638a /source/blender/gpu/intern/gpu_codegen.c
parent076e2ff2aabd3374a6cb29ed543b28d1e9d0525d (diff)
OpenGL: codegen formatting
Formatting of generated GLSL code: - attribute/varying for version 120 - in/out for version 130+ - minor cosmetic stuff Tested working on Windows 10, GL 4.3.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c28
1 files changed, 16 insertions, 12 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 496302bb44e..d479415556e 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -501,7 +501,7 @@ static int codegen_print_uniforms_functions(DynStr *ds, ListBase *nodes)
input->texid);
}
else if (input->source == GPU_SOURCE_BUILTIN) {
- /* only define each builting uniform/varying once */
+ /* only define each builtin uniform/varying once */
if (!(builtins & input->builtin)) {
builtins |= input->builtin;
name = GPU_builtin_name(input->builtin);
@@ -511,7 +511,8 @@ static int codegen_print_uniforms_functions(DynStr *ds, ListBase *nodes)
GPU_DATATYPE_STR[input->type], name);
}
else {
- BLI_dynstr_appendf(ds, "varying %s %s;\n",
+ BLI_dynstr_appendf(ds, "%s %s %s;\n",
+ GLEW_VERSION_3_0 ? "in" : "varying",
GPU_DATATYPE_STR[input->type], name);
}
}
@@ -537,7 +538,8 @@ static int codegen_print_uniforms_functions(DynStr *ds, ListBase *nodes)
BLI_dynstr_appendf(ds, "#ifndef USE_OPENSUBDIV\n");
}
#endif
- BLI_dynstr_appendf(ds, "varying %s var%d;\n",
+ BLI_dynstr_appendf(ds, "%s %s var%d;\n",
+ GLEW_VERSION_3_0 ? "in" : "varying",
GPU_DATATYPE_STR[input->type], input->attribid);
#ifdef WITH_OPENSUBDIV
if (skip_opensubdiv) {
@@ -662,11 +664,10 @@ static char *code_generate_fragment(ListBase *nodes, GPUOutput *output)
BLI_dynstr_appendf(ds, "/* %s */\n", name);
#endif
- BLI_dynstr_append(ds, "void main(void)\n");
- BLI_dynstr_append(ds, "{\n");
+ BLI_dynstr_append(ds, "void main()\n{\n");
if (builtins & GPU_VIEW_NORMAL)
- BLI_dynstr_append(ds, "\tvec3 facingnormal = (gl_FrontFacing)? varnormal: -varnormal;\n");
+ BLI_dynstr_append(ds, "\tvec3 facingnormal = gl_FrontFacing? varnormal: -varnormal;\n");
/* Calculate tangent space. */
#ifdef WITH_OPENSUBDIV
@@ -729,9 +730,11 @@ static char *code_generate_vertex(ListBase *nodes, const GPUMatType type)
BLI_dynstr_appendf(ds, "#ifndef USE_OPENSUBDIV\n");
}
#endif
- BLI_dynstr_appendf(ds, "attribute %s att%d;\n",
+ BLI_dynstr_appendf(ds, "%s %s att%d;\n",
+ GLEW_VERSION_3_0 ? "in" : "attribute",
GPU_DATATYPE_STR[input->type], input->attribid);
- BLI_dynstr_appendf(ds, "varying %s var%d;\n",
+ BLI_dynstr_appendf(ds, "%s %s var%d;\n",
+ GLEW_VERSION_3_0 ? "out" : "varying",
GPU_DATATYPE_STR[input->type], input->attribid);
#ifdef WITH_OPENSUBDIV
if (skip_opensubdiv) {
@@ -791,7 +794,7 @@ static char *code_generate_vertex(ListBase *nodes, const GPUMatType type)
if (input->oglbuiltin == GPU_MATCAP_NORMAL) {
/* remap to 0.0 - 1.0 range. This is done because OpenGL 2.0 clamps colors
* between shader stages and we want the full range of the normal */
- BLI_dynstr_appendf(ds, "\tvec3 matcapcol = vec3(0.5, 0.5, 0.5) * varnormal + vec3(0.5, 0.5, 0.5);\n");
+ BLI_dynstr_appendf(ds, "\tvec3 matcapcol = vec3(0.5) * varnormal + vec3(0.5);\n");
BLI_dynstr_appendf(ds, "\tgl_FrontSecondaryColor = vec4(matcapcol, 1.0);\n");
}
else if (input->oglbuiltin == GPU_COLOR) {
@@ -799,7 +802,7 @@ static char *code_generate_vertex(ListBase *nodes, const GPUMatType type)
}
}
- BLI_dynstr_append(ds, "}\n\n");
+ BLI_dynstr_append(ds, "}\n");
code = BLI_dynstr_get_cstring(ds);
@@ -826,7 +829,8 @@ static char *code_generate_geometry(ListBase *nodes, bool use_opensubdiv)
for (input = node->inputs.first; input; input = input->next) {
if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
if (input->attribtype == CD_MTFACE) {
- BLI_dynstr_appendf(ds, "varying %s var%d;\n",
+ BLI_dynstr_appendf(ds, "%s %s var%d;\n",
+ GLEW_VERSION_3_0 ? "in" : "varying",
GPU_DATATYPE_STR[input->type],
input->attribid);
BLI_dynstr_appendf(ds, "uniform int fvar%d_offset;\n",
@@ -856,7 +860,7 @@ static char *code_generate_geometry(ListBase *nodes, bool use_opensubdiv)
}
#endif
- BLI_dynstr_append(ds, "}\n\n");
+ BLI_dynstr_append(ds, "}\n");
code = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);