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authorNicholas Bishop <nicholasbishop@gmail.com>2015-01-24 16:51:00 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2015-01-26 18:35:50 +0300
commit4c3a49ef3470d88f3da3f88b56ecece42a792cde (patch)
tree63d5549ccd4ebd03cff2eecd8281ad9595a4e323 /source/blender/gpu/intern/gpu_codegen.c
parent548d222d81c6057c2b694ace6d214036b939abc1 (diff)
Code cleanup: use lowercase "gpu" prefix for static functions
Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index c564b886cbe..42535b5663e 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -740,7 +740,7 @@ GPUShader *GPU_pass_shader(GPUPass *pass)
return pass->shader;
}
-static void GPU_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
+static void gpu_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
{
GPUShader *shader = pass->shader;
GPUNode *node;
@@ -871,7 +871,7 @@ static GPUNodeLink *GPU_node_link_create(void)
return link;
}
-static void GPU_node_link_free(GPUNodeLink *link)
+static void gpu_node_link_free(GPUNodeLink *link)
{
link->users--;
@@ -1023,7 +1023,7 @@ static void gpu_node_input_socket(GPUNode *node, GPUNodeStack *sock)
}
}
-static void GPU_node_output(GPUNode *node, const GPUType type, GPUNodeLink **link)
+static void gpu_node_output(GPUNode *node, const GPUType type, GPUNodeLink **link)
{
GPUOutput *output = MEM_callocN(sizeof(GPUOutput), "GPUOutput");
@@ -1043,13 +1043,13 @@ static void GPU_node_output(GPUNode *node, const GPUType type, GPUNodeLink **lin
BLI_addtail(&node->outputs, output);
}
-static void GPU_inputs_free(ListBase *inputs)
+static void gpu_inputs_free(ListBase *inputs)
{
GPUInput *input;
for (input=inputs->first; input; input=input->next) {
if (input->link)
- GPU_node_link_free(input->link);
+ gpu_node_link_free(input->link);
else if (input->tex && !input->dynamictex)
GPU_texture_free(input->tex);
}
@@ -1057,28 +1057,28 @@ static void GPU_inputs_free(ListBase *inputs)
BLI_freelistN(inputs);
}
-static void GPU_node_free(GPUNode *node)
+static void gpu_node_free(GPUNode *node)
{
GPUOutput *output;
- GPU_inputs_free(&node->inputs);
+ gpu_inputs_free(&node->inputs);
for (output=node->outputs.first; output; output=output->next)
if (output->link) {
output->link->output = NULL;
- GPU_node_link_free(output->link);
+ gpu_node_link_free(output->link);
}
BLI_freelistN(&node->outputs);
MEM_freeN(node);
}
-static void GPU_nodes_free(ListBase *nodes)
+static void gpu_nodes_free(ListBase *nodes)
{
GPUNode *node;
while ((node = BLI_pophead(nodes))) {
- GPU_node_free(node);
+ gpu_node_free(node);
}
}
@@ -1257,7 +1257,7 @@ bool GPU_link(GPUMaterial *mat, const char *name, ...)
for (i=0; i<function->totparam; i++) {
if (function->paramqual[i] != FUNCTION_QUAL_IN) {
linkptr= va_arg(params, GPUNodeLink**);
- GPU_node_output(node, function->paramtype[i], linkptr);
+ gpu_node_output(node, function->paramtype[i], linkptr);
}
else {
link= va_arg(params, GPUNodeLink*);
@@ -1298,7 +1298,7 @@ bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNod
if (out) {
for (i = 0; out[i].type != GPU_NONE; i++) {
- GPU_node_output(node, out[i].type, &out[i].link);
+ gpu_node_output(node, out[i].type, &out[i].link);
totout++;
}
}
@@ -1308,7 +1308,7 @@ bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNod
if (function->paramqual[i] != FUNCTION_QUAL_IN) {
if (totout == 0) {
linkptr= va_arg(params, GPUNodeLink**);
- GPU_node_output(node, function->paramtype[i], linkptr);
+ gpu_node_output(node, function->paramtype[i], linkptr);
}
else
totout--;
@@ -1387,7 +1387,7 @@ static void gpu_nodes_prune(ListBase *nodes, GPUNodeLink *outlink)
if (!node->tag) {
BLI_remlink(nodes, node);
- GPU_node_free(node);
+ gpu_node_free(node);
}
}
}
@@ -1424,7 +1424,7 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink,
MEM_freeN(vertexcode);
memset(attribs, 0, sizeof(*attribs));
memset(builtins, 0, sizeof(*builtins));
- GPU_nodes_free(nodes);
+ gpu_nodes_free(nodes);
return NULL;
}
@@ -1438,8 +1438,8 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink,
pass->libcode = glsl_material_library;
/* extract dynamic inputs and throw away nodes */
- GPU_nodes_extract_dynamic_inputs(pass, nodes);
- GPU_nodes_free(nodes);
+ gpu_nodes_extract_dynamic_inputs(pass, nodes);
+ gpu_nodes_free(nodes);
return pass;
}
@@ -1447,7 +1447,7 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink,
void GPU_pass_free(GPUPass *pass)
{
GPU_shader_free(pass->shader);
- GPU_inputs_free(&pass->inputs);
+ gpu_inputs_free(&pass->inputs);
if (pass->fragmentcode)
MEM_freeN(pass->fragmentcode);
if (pass->vertexcode)