diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-10-21 17:00:12 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-10-21 17:00:29 +0400 |
commit | 64dc1fd4082baaf7064505d8aff679ffabede8c3 (patch) | |
tree | 76f0b2ae6bfda598864654635551468f39faa4a4 /source/blender/gpu/intern/gpu_codegen.c | |
parent | bae0f904eece736e27ab379d73d78ffd90de626e (diff) |
Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
tangents are directions and should be transformed like directions.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 322d37055db..4182f51561b 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -665,7 +665,7 @@ static char *code_generate_vertex(ListBase *nodes) for (input=node->inputs.first; input; input=input->next) if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) { if (input->attribtype == CD_TANGENT) { /* silly exception */ - BLI_dynstr_appendf(ds, "\tvar%d.xyz = normalize((gl_ModelViewMatrix * vec4(att%d.xyz, 0)).xyz);\n", input->attribid, input->attribid); + BLI_dynstr_appendf(ds, "\tvar%d.xyz = normalize(gl_NormalMatrix * att%d.xyz);\n", input->attribid, input->attribid); BLI_dynstr_appendf(ds, "\tvar%d.w = att%d.w;\n", input->attribid, input->attribid); } else |