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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-12 14:48:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-15 22:33:16 +0300
commit007f1b74a67302fb4c164eb26969419434a98aee (patch)
treef56ba0eecbbc11fc22e6a47aa0d76582e553e3da /source/blender/gpu/intern/gpu_codegen.c
parent6701db773e660e5306e305a1b10f8ea52955f06b (diff)
Cleanup: split off code from gpu_codegen.c into smaller files
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c940
1 files changed, 49 insertions, 891 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 4787015e3d6..2f9af536b8c 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -27,8 +27,6 @@
#include "DNA_customdata_types.h"
#include "DNA_image_types.h"
-#include "DNA_material_types.h"
-#include "DNA_node_types.h"
#include "BLI_blenlib.h"
#include "BLI_hash_mm2a.h"
@@ -38,10 +36,10 @@
#include "BLI_ghash.h"
#include "BLI_threads.h"
-#include "BKE_material.h"
-
#include "PIL_time.h"
+#include "BKE_material.h"
+
#include "GPU_extensions.h"
#include "GPU_glew.h"
#include "GPU_material.h"
@@ -53,13 +51,11 @@
#include "gpu_codegen.h"
#include "gpu_material_library.h"
+#include "gpu_node_graph.h"
#include <string.h>
#include <stdarg.h>
-extern char datatoc_gpu_shader_material_glsl[];
-extern char datatoc_gpu_shader_geometry_glsl[];
-
extern char datatoc_gpu_shader_common_obinfos_lib_glsl[];
extern char datatoc_common_view_lib_glsl[];
@@ -132,281 +128,6 @@ static GPUPass *gpu_pass_cache_resolve_collision(GPUPass *pass,
return NULL;
}
-/* -------------------- GPU Codegen ------------------ */
-
-/* type definitions and constants */
-
-#define MAX_FUNCTION_NAME 64
-#define MAX_PARAMETER 32
-
-typedef enum {
- FUNCTION_QUAL_IN,
- FUNCTION_QUAL_OUT,
- FUNCTION_QUAL_INOUT,
-} GPUFunctionQual;
-
-typedef struct GPUFunction {
- char name[MAX_FUNCTION_NAME];
- eGPUType paramtype[MAX_PARAMETER];
- GPUFunctionQual paramqual[MAX_PARAMETER];
- int totparam;
- GPUMaterialLibrary *library;
-} GPUFunction;
-
-/* Indices match the eGPUType enum */
-static const char *GPU_DATATYPE_STR[17] = {
- "",
- "float",
- "vec2",
- "vec3",
- "vec4",
- NULL,
- NULL,
- NULL,
- NULL,
- "mat3",
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- "mat4",
-};
-
-/* GLSL code parsing for finding function definitions.
- * These are stored in a hash for lookup when creating a material. */
-
-static GHash *FUNCTION_HASH = NULL;
-#if 0
-static char *FUNCTION_PROTOTYPES = NULL;
-static GPUShader *FUNCTION_LIB = NULL;
-#endif
-
-static int gpu_str_prefix(const char *str, const char *prefix)
-{
- while (*str && *prefix) {
- if (*str != *prefix) {
- return 0;
- }
-
- str++;
- prefix++;
- }
-
- return (*prefix == '\0');
-}
-
-static char *gpu_str_skip_token(char *str, char *token, int max)
-{
- int len = 0;
-
- /* skip a variable/function name */
- while (*str) {
- if (ELEM(*str, ' ', '(', ')', ',', ';', '\t', '\n', '\r')) {
- break;
- }
- else {
- if (token && len < max - 1) {
- *token = *str;
- token++;
- len++;
- }
- str++;
- }
- }
-
- if (token) {
- *token = '\0';
- }
-
- /* skip the next special characters:
- * note the missing ')' */
- while (*str) {
- if (ELEM(*str, ' ', '(', ',', ';', '\t', '\n', '\r')) {
- str++;
- }
- else {
- break;
- }
- }
-
- return str;
-}
-
-static void gpu_parse_material_library(GHash *hash, GPUMaterialLibrary *library)
-{
- GPUFunction *function;
- eGPUType type;
- GPUFunctionQual qual;
- int i;
- char *code = library->code;
-
- while ((code = strstr(code, "void "))) {
- function = MEM_callocN(sizeof(GPUFunction), "GPUFunction");
- function->library = library;
-
- code = gpu_str_skip_token(code, NULL, 0);
- code = gpu_str_skip_token(code, function->name, MAX_FUNCTION_NAME);
-
- /* get parameters */
- while (*code && *code != ')') {
- /* test if it's an input or output */
- qual = FUNCTION_QUAL_IN;
- if (gpu_str_prefix(code, "out ")) {
- qual = FUNCTION_QUAL_OUT;
- }
- if (gpu_str_prefix(code, "inout ")) {
- qual = FUNCTION_QUAL_INOUT;
- }
- if ((qual != FUNCTION_QUAL_IN) || gpu_str_prefix(code, "in ")) {
- code = gpu_str_skip_token(code, NULL, 0);
- }
-
- /* test for type */
- type = GPU_NONE;
- for (i = 1; i < ARRAY_SIZE(GPU_DATATYPE_STR); i++) {
- if (GPU_DATATYPE_STR[i] && gpu_str_prefix(code, GPU_DATATYPE_STR[i])) {
- type = i;
- break;
- }
- }
-
- if (!type && gpu_str_prefix(code, "samplerCube")) {
- type = GPU_TEXCUBE;
- }
- if (!type && gpu_str_prefix(code, "sampler2DShadow")) {
- type = GPU_SHADOW2D;
- }
- if (!type && gpu_str_prefix(code, "sampler1DArray")) {
- type = GPU_TEX1D_ARRAY;
- }
- if (!type && gpu_str_prefix(code, "sampler2DArray")) {
- type = GPU_TEX2D_ARRAY;
- }
- if (!type && gpu_str_prefix(code, "sampler2D")) {
- type = GPU_TEX2D;
- }
- if (!type && gpu_str_prefix(code, "sampler3D")) {
- type = GPU_TEX3D;
- }
-
- if (!type && gpu_str_prefix(code, "Closure")) {
- type = GPU_CLOSURE;
- }
-
- if (type) {
- /* add parameter */
- code = gpu_str_skip_token(code, NULL, 0);
- code = gpu_str_skip_token(code, NULL, 0);
- function->paramqual[function->totparam] = qual;
- function->paramtype[function->totparam] = type;
- function->totparam++;
- }
- else {
- fprintf(stderr, "GPU invalid function parameter in %s.\n", function->name);
- break;
- }
- }
-
- if (function->name[0] == '\0' || function->totparam == 0) {
- fprintf(stderr, "GPU functions parse error.\n");
- MEM_freeN(function);
- break;
- }
-
- BLI_ghash_insert(hash, function->name, function);
- }
-}
-
-#if 0
-static char *gpu_generate_function_prototyps(GHash *hash)
-{
- DynStr *ds = BLI_dynstr_new();
- GHashIterator *ghi;
- GPUFunction *function;
- char *name, *prototypes;
- int a;
-
- /* automatically generate function prototypes to add to the top of the
- * generated code, to avoid have to add the actual code & recompile all */
- ghi = BLI_ghashIterator_new(hash);
-
- for (; !BLI_ghashIterator_done(ghi); BLI_ghashIterator_step(ghi)) {
- name = BLI_ghashIterator_getValue(ghi);
- function = BLI_ghashIterator_getValue(ghi);
-
- BLI_dynstr_appendf(ds, "void %s(", name);
- for (a = 0; a < function->totparam; a++) {
- if (function->paramqual[a] == FUNCTION_QUAL_OUT) {
- BLI_dynstr_append(ds, "out ");
- }
- else if (function->paramqual[a] == FUNCTION_QUAL_INOUT) {
- BLI_dynstr_append(ds, "inout ");
- }
-
- if (function->paramtype[a] == GPU_TEX2D) {
- BLI_dynstr_append(ds, "sampler2D");
- }
- else if (function->paramtype[a] == GPU_SHADOW2D) {
- BLI_dynstr_append(ds, "sampler2DShadow");
- }
- else {
- BLI_dynstr_append(ds, GPU_DATATYPE_STR[function->paramtype[a]]);
- }
-# if 0
- BLI_dynstr_appendf(ds, " param%d", a);
-# endif
-
- if (a != function->totparam - 1) {
- BLI_dynstr_append(ds, ", ");
- }
- }
- BLI_dynstr_append(ds, ");\n");
- }
-
- BLI_dynstr_append(ds, "\n");
-
- prototypes = BLI_dynstr_get_cstring(ds);
- BLI_dynstr_free(ds);
-
- return prototypes;
-}
-#endif
-
-static GPUFunction *gpu_lookup_function(const char *name)
-{
- return BLI_ghash_lookup(FUNCTION_HASH, (const void *)name);
-}
-
-void gpu_codegen_init(void)
-{
- GPU_code_generate_glsl_lib();
-}
-
-void gpu_codegen_exit(void)
-{
- BKE_material_defaults_free_gpu();
-
- if (FUNCTION_HASH) {
- BLI_ghash_free(FUNCTION_HASH, NULL, MEM_freeN);
- FUNCTION_HASH = NULL;
- }
-
- GPU_shader_free_builtin_shaders();
-
-#if 0
- if (FUNCTION_PROTOTYPES) {
- MEM_freeN(FUNCTION_PROTOTYPES);
- FUNCTION_PROTOTYPES = NULL;
- }
- if (FUNCTION_LIB) {
- GPU_shader_free(FUNCTION_LIB);
- FUNCTION_LIB = NULL;
- }
-#endif
-}
-
/* GLSL code generation */
static void codegen_convert_datatype(DynStr *ds, int from, int to, const char *tmp, int id)
@@ -485,7 +206,7 @@ static void codegen_print_datatype(DynStr *ds, const eGPUType type, float *data)
{
int i;
- BLI_dynstr_appendf(ds, "%s(", GPU_DATATYPE_STR[type]);
+ BLI_dynstr_appendf(ds, "%s(", gpu_data_type_to_string(type));
for (i = 0; i < type; i++) {
BLI_dynstr_appendf(ds, "%.12f", data[i]);
@@ -508,7 +229,7 @@ static int codegen_input_has_texture(GPUInput *input)
}
}
-const char *GPU_builtin_name(eGPUBuiltin builtin)
+static const char *gpu_builtin_name(eGPUBuiltin builtin)
{
if (builtin == GPU_VIEW_MATRIX) {
return "unfviewmat";
@@ -676,18 +397,18 @@ static int codegen_process_uniforms_functions(GPUMaterial *material, DynStr *ds,
/* only define each builtin uniform/varying once */
if (!(builtins & input->builtin)) {
builtins |= input->builtin;
- name = GPU_builtin_name(input->builtin);
+ name = gpu_builtin_name(input->builtin);
- if (gpu_str_prefix(name, "samp")) {
+ if (BLI_str_startswith(name, "samp")) {
if ((input->builtin == GPU_VOLUME_DENSITY) || (input->builtin == GPU_VOLUME_FLAME)) {
BLI_dynstr_appendf(ds, "uniform sampler3D %s;\n", name);
}
}
- else if (gpu_str_prefix(name, "unf")) {
- BLI_dynstr_appendf(ds, "uniform %s %s;\n", GPU_DATATYPE_STR[input->type], name);
+ else if (BLI_str_startswith(name, "unf")) {
+ BLI_dynstr_appendf(ds, "uniform %s %s;\n", gpu_data_type_to_string(input->type), name);
}
else {
- BLI_dynstr_appendf(ds, "in %s %s;\n", GPU_DATATYPE_STR[input->type], name);
+ BLI_dynstr_appendf(ds, "in %s %s;\n", gpu_data_type_to_string(input->type), name);
}
}
}
@@ -702,12 +423,14 @@ static int codegen_process_uniforms_functions(GPUMaterial *material, DynStr *ds,
}
}
else if (input->source == GPU_SOURCE_CONSTANT) {
- BLI_dynstr_appendf(ds, "const %s cons%d = ", GPU_DATATYPE_STR[input->type], input->id);
+ BLI_dynstr_appendf(
+ ds, "const %s cons%d = ", gpu_data_type_to_string(input->type), input->id);
codegen_print_datatype(ds, input->type, input->vec);
BLI_dynstr_append(ds, ";\n");
}
else if (input->source == GPU_SOURCE_ATTR && input->attr_first) {
- BLI_dynstr_appendf(ds, "in %s var%d;\n", GPU_DATATYPE_STR[input->type], input->attr_id);
+ BLI_dynstr_appendf(
+ ds, "in %s var%d;\n", gpu_data_type_to_string(input->type), input->attr_id);
}
}
}
@@ -721,7 +444,7 @@ static int codegen_process_uniforms_functions(GPUMaterial *material, DynStr *ds,
for (LinkData *link = ubo_inputs.first; link; link = link->next) {
input = link->data;
- BLI_dynstr_appendf(ds, "\t%s unf%d;\n", GPU_DATATYPE_STR[input->type], input->id);
+ BLI_dynstr_appendf(ds, "\t%s unf%d;\n", gpu_data_type_to_string(input->type), input->id);
}
BLI_dynstr_append(ds, "};\n");
BLI_freelistN(&ubo_inputs);
@@ -744,7 +467,7 @@ static void codegen_declare_tmps(DynStr *ds, ListBase *nodes)
BLI_dynstr_appendf(ds, "\tClosure tmp%d;\n", output->id);
}
else {
- BLI_dynstr_appendf(ds, "\t%s tmp%d;\n", GPU_DATATYPE_STR[output->type], output->id);
+ BLI_dynstr_appendf(ds, "\t%s tmp%d;\n", gpu_data_type_to_string(output->type), output->id);
}
}
}
@@ -814,7 +537,7 @@ static void codegen_call_functions(DynStr *ds, ListBase *nodes, GPUOutput *final
BLI_dynstr_append(ds, "facingwnormal");
}
else {
- BLI_dynstr_append(ds, GPU_builtin_name(input->builtin));
+ BLI_dynstr_append(ds, gpu_builtin_name(input->builtin));
}
}
else if (input->source == GPU_SOURCE_STRUCT) {
@@ -1021,7 +744,7 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
else if (input->attr_name[0] == '\0') {
BLI_dynstr_appendf(ds,
"DEFINE_ATTR(%s, %s);\n",
- GPU_DATATYPE_STR[input->type],
+ gpu_data_type_to_string(input->type),
attr_prefix_get(input->attr_type));
BLI_dynstr_appendf(
ds, "#define att%d %s\n", input->attr_id, attr_prefix_get(input->attr_type));
@@ -1032,7 +755,7 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
input->attr_name, attr_safe_name, GPU_MAX_SAFE_ATTRIB_NAME);
BLI_dynstr_appendf(ds,
"DEFINE_ATTR(%s, %s%s);\n",
- GPU_DATATYPE_STR[input->type],
+ gpu_data_type_to_string(input->type),
attr_prefix_get(input->attr_type),
attr_safe_name);
BLI_dynstr_appendf(ds,
@@ -1043,7 +766,7 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
}
BLI_dynstr_appendf(ds,
"out %s var%d%s;\n",
- GPU_DATATYPE_STR[input->type],
+ gpu_data_type_to_string(input->type),
input->attr_id,
use_geom ? "g" : "");
}
@@ -1143,7 +866,7 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
"\tvar%d%s = hair_get_customdata_%s(att%d);\n",
input->attr_id,
use_geom ? "g" : "",
- GPU_DATATYPE_STR[input->type],
+ gpu_data_type_to_string(input->type),
input->attr_id);
}
}
@@ -1245,8 +968,10 @@ static char *code_generate_geometry(ListBase *nodes, const char *geom_code, cons
builtins |= input->builtin;
}
if (input->source == GPU_SOURCE_ATTR && input->attr_first) {
- BLI_dynstr_appendf(ds, "in %s var%dg[];\n", GPU_DATATYPE_STR[input->type], input->attr_id);
- BLI_dynstr_appendf(ds, "out %s var%d;\n", GPU_DATATYPE_STR[input->type], input->attr_id);
+ BLI_dynstr_appendf(
+ ds, "in %s var%dg[];\n", gpu_data_type_to_string(input->type), input->attr_id);
+ BLI_dynstr_appendf(
+ ds, "out %s var%d;\n", gpu_data_type_to_string(input->type), input->attr_id);
}
}
}
@@ -1369,320 +1094,12 @@ static char *code_generate_geometry(ListBase *nodes, const char *geom_code, cons
return code;
}
-void GPU_code_generate_glsl_lib(void)
-{
- /* Only parse GLSL shader files once. */
- if (FUNCTION_HASH) {
- return;
- }
-
- FUNCTION_HASH = BLI_ghash_str_new("GPU_lookup_function gh");
- for (int i = 0; gpu_material_libraries[i]; i++) {
- gpu_parse_material_library(FUNCTION_HASH, gpu_material_libraries[i]);
- }
-}
-
-/* GPU pass binding/unbinding */
-
GPUShader *GPU_pass_shader_get(GPUPass *pass)
{
return pass->shader;
}
-void GPU_nodes_extract_dynamic_inputs(GPUShader *shader, ListBase *inputs, ListBase *nodes)
-{
- GPUNode *node;
- GPUInput *next, *input;
-
- BLI_listbase_clear(inputs);
-
- if (!shader) {
- return;
- }
-
- for (node = nodes->first; node; node = node->next) {
- int z = 0;
- for (input = node->inputs.first; input; input = next, z++) {
- next = input->next;
-
- /* attributes don't need to be bound, they already have
- * an id that the drawing functions will use. Builtins have
- * constant names. */
- if (ELEM(input->source, GPU_SOURCE_ATTR, GPU_SOURCE_BUILTIN)) {
- continue;
- }
-
- if (input->source == GPU_SOURCE_TEX) {
- BLI_snprintf(input->shadername, sizeof(input->shadername), "samp%d", input->texid);
- }
- else {
- BLI_snprintf(input->shadername, sizeof(input->shadername), "unf%d", input->id);
- }
-
- if (input->source == GPU_SOURCE_TEX) {
- if (input->bindtex) {
- input->shaderloc = GPU_shader_get_uniform_ensure(shader, input->shadername);
- /* extract nodes */
- BLI_remlink(&node->inputs, input);
- BLI_addtail(inputs, input);
- }
- }
- }
- }
-}
-
-/* Node Link Functions */
-
-static GPUNodeLink *GPU_node_link_create(void)
-{
- GPUNodeLink *link = MEM_callocN(sizeof(GPUNodeLink), "GPUNodeLink");
- link->users++;
-
- return link;
-}
-
-static void gpu_node_link_free(GPUNodeLink *link)
-{
- link->users--;
-
- if (link->users < 0) {
- fprintf(stderr, "GPU_node_link_free: negative refcount\n");
- }
-
- if (link->users == 0) {
- if (link->output) {
- link->output->link = NULL;
- }
- MEM_freeN(link);
- }
-}
-
-/* Node Functions */
-
-static GPUNode *GPU_node_begin(const char *name)
-{
- GPUNode *node = MEM_callocN(sizeof(GPUNode), "GPUNode");
-
- node->name = name;
-
- return node;
-}
-
-static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const eGPUType type)
-{
- GPUInput *input;
- GPUNode *outnode;
- const char *name;
-
- if (link->link_type == GPU_NODE_LINK_OUTPUT) {
- outnode = link->output->node;
- name = outnode->name;
- input = outnode->inputs.first;
-
- if ((STR_ELEM(name, "set_value", "set_rgb", "set_rgba")) && (input->type == type)) {
- input = MEM_dupallocN(outnode->inputs.first);
- if (input->link) {
- input->link->users++;
- }
- BLI_addtail(&node->inputs, input);
- return;
- }
- }
-
- input = MEM_callocN(sizeof(GPUInput), "GPUInput");
- input->node = node;
- input->type = type;
-
- switch (link->link_type) {
- case GPU_NODE_LINK_BUILTIN:
- input->source = GPU_SOURCE_BUILTIN;
- input->builtin = link->builtin;
- break;
- case GPU_NODE_LINK_OUTPUT:
- input->source = GPU_SOURCE_OUTPUT;
- input->link = link;
- link->users++;
- break;
- case GPU_NODE_LINK_COLORBAND:
- input->source = GPU_SOURCE_TEX;
- input->coba = link->coba;
- break;
- case GPU_NODE_LINK_IMAGE_BLENDER:
- case GPU_NODE_LINK_IMAGE_TILEMAP:
- input->source = GPU_SOURCE_TEX;
- input->ima = link->ima;
- input->iuser = link->iuser;
- break;
- case GPU_NODE_LINK_ATTR:
- input->source = GPU_SOURCE_ATTR;
- input->attr_type = link->attr_type;
- BLI_strncpy(input->attr_name, link->attr_name, sizeof(input->attr_name));
- break;
- case GPU_NODE_LINK_CONSTANT:
- input->source = (type == GPU_CLOSURE) ? GPU_SOURCE_STRUCT : GPU_SOURCE_CONSTANT;
- break;
- case GPU_NODE_LINK_UNIFORM:
- input->source = GPU_SOURCE_UNIFORM;
- break;
- default:
- break;
- }
-
- if (ELEM(input->source, GPU_SOURCE_CONSTANT, GPU_SOURCE_UNIFORM)) {
- memcpy(input->vec, link->data, type * sizeof(float));
- }
-
- if (link->link_type != GPU_NODE_LINK_OUTPUT) {
- MEM_freeN(link);
- }
- BLI_addtail(&node->inputs, input);
-}
-
-static const char *gpu_uniform_set_function_from_type(eNodeSocketDatatype type)
-{
- switch (type) {
- /* For now INT is supported as float. */
- case SOCK_INT:
- case SOCK_FLOAT:
- return "set_value";
- case SOCK_VECTOR:
- return "set_rgb";
- case SOCK_RGBA:
- return "set_rgba";
- default:
- BLI_assert(!"No gpu function for non-supported eNodeSocketDatatype");
- return NULL;
- }
-}
-
-/**
- * Link stack uniform buffer.
- * This is called for the input/output sockets that are note connected.
- */
-static GPUNodeLink *gpu_uniformbuffer_link(GPUMaterial *mat,
- bNode *node,
- GPUNodeStack *stack,
- const int index,
- const eNodeSocketInOut in_out)
-{
- bNodeSocket *socket;
-
- if (in_out == SOCK_IN) {
- socket = BLI_findlink(&node->inputs, index);
- }
- else {
- socket = BLI_findlink(&node->outputs, index);
- }
-
- BLI_assert(socket != NULL);
- BLI_assert(socket->in_out == in_out);
-
- if ((socket->flag & SOCK_HIDE_VALUE) == 0) {
- GPUNodeLink *link;
- switch (socket->type) {
- case SOCK_FLOAT: {
- bNodeSocketValueFloat *socket_data = socket->default_value;
- link = GPU_uniform(&socket_data->value);
- break;
- }
- case SOCK_VECTOR: {
- bNodeSocketValueVector *socket_data = socket->default_value;
- link = GPU_uniform(socket_data->value);
- break;
- }
- case SOCK_RGBA: {
- bNodeSocketValueRGBA *socket_data = socket->default_value;
- link = GPU_uniform(socket_data->value);
- break;
- }
- default:
- return NULL;
- break;
- }
-
- if (in_out == SOCK_IN) {
- GPU_link(mat, gpu_uniform_set_function_from_type(socket->type), link, &stack->link);
- }
- return link;
- }
- return NULL;
-}
-
-static void gpu_node_input_socket(
- GPUMaterial *material, bNode *bnode, GPUNode *node, GPUNodeStack *sock, const int index)
-{
- if (sock->link) {
- gpu_node_input_link(node, sock->link, sock->type);
- }
- else if ((material != NULL) &&
- (gpu_uniformbuffer_link(material, bnode, sock, index, SOCK_IN) != NULL)) {
- gpu_node_input_link(node, sock->link, sock->type);
- }
- else {
- gpu_node_input_link(node, GPU_constant(sock->vec), sock->type);
- }
-}
-
-static void gpu_node_output(GPUNode *node, const eGPUType type, GPUNodeLink **link)
-{
- GPUOutput *output = MEM_callocN(sizeof(GPUOutput), "GPUOutput");
-
- output->type = type;
- output->node = node;
-
- if (link) {
- *link = output->link = GPU_node_link_create();
- output->link->link_type = GPU_NODE_LINK_OUTPUT;
- output->link->output = output;
-
- /* note: the caller owns the reference to the link, GPUOutput
- * merely points to it, and if the node is destroyed it will
- * set that pointer to NULL */
- }
-
- BLI_addtail(&node->outputs, output);
-}
-
-void GPU_inputs_free(ListBase *inputs)
-{
- GPUInput *input;
-
- for (input = inputs->first; input; input = input->next) {
- if (input->link) {
- gpu_node_link_free(input->link);
- }
- }
-
- BLI_freelistN(inputs);
-}
-
-static void gpu_node_free(GPUNode *node)
-{
- GPUOutput *output;
-
- GPU_inputs_free(&node->inputs);
-
- for (output = node->outputs.first; output; output = output->next) {
- if (output->link) {
- output->link->output = NULL;
- gpu_node_link_free(output->link);
- }
- }
-
- BLI_freelistN(&node->outputs);
- MEM_freeN(node);
-}
-
-static void gpu_nodes_free(ListBase *nodes)
-{
- GPUNode *node;
-
- while ((node = BLI_pophead(nodes))) {
- gpu_node_free(node);
- }
-}
-
-/* vertex attributes */
+/* Vertex Attributes */
static void gpu_nodes_get_vertex_attrs(ListBase *nodes, GPUVertAttrLayers *attrs)
{
@@ -1723,284 +1140,16 @@ static void gpu_nodes_get_vertex_attrs(ListBase *nodes, GPUVertAttrLayers *attrs
}
}
-/* varargs linking */
-
-GPUNodeLink *GPU_attribute(const CustomDataType type, const char *name)
-{
- GPUNodeLink *link = GPU_node_link_create();
- link->link_type = GPU_NODE_LINK_ATTR;
- link->attr_name = name;
- /* Fall back to the UV layer, which matches old behavior. */
- if (type == CD_AUTO_FROM_NAME && name[0] == '\0') {
- link->attr_type = CD_MTFACE;
- }
- else {
- link->attr_type = type;
- }
- return link;
-}
-
-GPUNodeLink *GPU_constant(float *num)
-{
- GPUNodeLink *link = GPU_node_link_create();
- link->link_type = GPU_NODE_LINK_CONSTANT;
- link->data = num;
- return link;
-}
-
-GPUNodeLink *GPU_uniform(float *num)
-{
- GPUNodeLink *link = GPU_node_link_create();
- link->link_type = GPU_NODE_LINK_UNIFORM;
- link->data = num;
- return link;
-}
-
-GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser)
-{
- GPUNodeLink *link = GPU_node_link_create();
- link->link_type = GPU_NODE_LINK_IMAGE_BLENDER;
- link->ima = ima;
- link->iuser = iuser;
- return link;
-}
-
-GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *row)
-{
- GPUNodeLink *link = GPU_node_link_create();
- link->link_type = GPU_NODE_LINK_COLORBAND;
- link->coba = gpu_material_ramp_texture_row_set(mat, size, pixels, row);
- MEM_freeN(pixels);
- return link;
-}
-
-GPUNodeLink *GPU_builtin(eGPUBuiltin builtin)
-{
- GPUNodeLink *link = GPU_node_link_create();
- link->link_type = GPU_NODE_LINK_BUILTIN;
- link->builtin = builtin;
- return link;
-}
-
-static void gpu_material_use_library_with_dependencies(GSet *used_libraries,
- GPUMaterialLibrary *library)
-{
- if (BLI_gset_add(used_libraries, library->code)) {
- for (int i = 0; library->dependencies[i]; i++) {
- gpu_material_use_library_with_dependencies(used_libraries, library->dependencies[i]);
- }
- }
-}
-
-static void gpu_material_use_library(GPUMaterial *material, GPUMaterialLibrary *library)
-{
- GSet *used_libraries = gpu_material_used_libraries(material);
- gpu_material_use_library_with_dependencies(used_libraries, library);
-}
-
-bool GPU_link(GPUMaterial *mat, const char *name, ...)
-{
- GPUNode *node;
- GPUFunction *function;
- GPUNodeLink *link, **linkptr;
- va_list params;
- int i;
-
- function = gpu_lookup_function(name);
- if (!function) {
- fprintf(stderr, "GPU failed to find function %s\n", name);
- return false;
- }
-
- gpu_material_use_library(mat, function->library);
-
- node = GPU_node_begin(name);
-
- va_start(params, name);
- for (i = 0; i < function->totparam; i++) {
- if (function->paramqual[i] != FUNCTION_QUAL_IN) {
- linkptr = va_arg(params, GPUNodeLink **);
- gpu_node_output(node, function->paramtype[i], linkptr);
- }
- else {
- link = va_arg(params, GPUNodeLink *);
- gpu_node_input_link(node, link, function->paramtype[i]);
- }
- }
- va_end(params);
-
- gpu_material_add_node(mat, node);
-
- return true;
-}
-
-bool GPU_stack_link(GPUMaterial *material,
- bNode *bnode,
- const char *name,
- GPUNodeStack *in,
- GPUNodeStack *out,
- ...)
-{
- GPUNode *node;
- GPUFunction *function;
- GPUNodeLink *link, **linkptr;
- va_list params;
- int i, totin, totout;
-
- function = gpu_lookup_function(name);
- if (!function) {
- fprintf(stderr, "GPU failed to find function %s\n", name);
- return false;
- }
-
- gpu_material_use_library(material, function->library);
-
- node = GPU_node_begin(name);
- totin = 0;
- totout = 0;
-
- if (in) {
- for (i = 0; !in[i].end; i++) {
- if (in[i].type != GPU_NONE) {
- gpu_node_input_socket(material, bnode, node, &in[i], i);
- totin++;
- }
- }
- }
-
- if (out) {
- for (i = 0; !out[i].end; i++) {
- if (out[i].type != GPU_NONE) {
- gpu_node_output(node, out[i].type, &out[i].link);
- totout++;
- }
- }
- }
-
- va_start(params, out);
- for (i = 0; i < function->totparam; i++) {
- if (function->paramqual[i] != FUNCTION_QUAL_IN) {
- if (totout == 0) {
- linkptr = va_arg(params, GPUNodeLink **);
- gpu_node_output(node, function->paramtype[i], linkptr);
- }
- else {
- totout--;
- }
- }
- else {
- if (totin == 0) {
- link = va_arg(params, GPUNodeLink *);
- if (link->socket) {
- gpu_node_input_socket(NULL, NULL, node, link->socket, -1);
- }
- else {
- gpu_node_input_link(node, link, function->paramtype[i]);
- }
- }
- else {
- totin--;
- }
- }
- }
- va_end(params);
-
- gpu_material_add_node(material, node);
-
- return true;
-}
-
-GPUNodeLink *GPU_uniformbuffer_link_out(GPUMaterial *mat,
- bNode *node,
- GPUNodeStack *stack,
- const int index)
-{
- return gpu_uniformbuffer_link(mat, node, stack, index, SOCK_OUT);
-}
-
/* Pass create/free */
-static void gpu_nodes_tag(GPUNodeLink *link)
-{
- GPUNode *node;
- GPUInput *input;
-
- if (!link->output) {
- return;
- }
-
- node = link->output->node;
- if (node->tag) {
- return;
- }
-
- node->tag = true;
- for (input = node->inputs.first; input; input = input->next) {
- if (input->link) {
- gpu_nodes_tag(input->link);
- }
- }
-}
-
-static void gpu_nodes_prune(ListBase *nodes, GPUNodeLink *outlink)
-{
- GPUNode *node, *next;
-
- for (node = nodes->first; node; node = node->next) {
- node->tag = false;
- }
-
- gpu_nodes_tag(outlink);
-
- for (node = nodes->first; node; node = next) {
- next = node->next;
-
- if (!node->tag) {
- BLI_remlink(nodes, node);
- gpu_node_free(node);
- }
- }
-}
-
static bool gpu_pass_is_valid(GPUPass *pass)
{
/* Shader is not null if compilation is successful. */
return (pass->compiled == false || pass->shader != NULL);
}
-static char *code_generate_material_library(GPUMaterial *material, const char *frag_lib)
-{
- DynStr *ds = BLI_dynstr_new();
-
- if (frag_lib) {
- BLI_dynstr_append(ds, frag_lib);
- }
-
- GSet *used_libraries = gpu_material_used_libraries(material);
-
- /* Always include those because they may be needed by the execution function. */
- gpu_material_use_library_with_dependencies(used_libraries,
- &gpu_shader_material_world_normals_library);
-
- /* Add library code in order, for dependencies. */
- for (int i = 0; gpu_material_libraries[i]; i++) {
- GPUMaterialLibrary *library = gpu_material_libraries[i];
- if (BLI_gset_haskey(used_libraries, library->code)) {
- BLI_dynstr_append(ds, library->code);
- }
- }
-
- char *result = BLI_dynstr_get_cstring(ds);
- BLI_dynstr_free(ds);
-
- return result;
-}
-
GPUPass *GPU_generate_pass(GPUMaterial *material,
- GPUNodeLink *frag_outlink,
- struct GPUVertAttrLayers *attrs,
- ListBase *nodes,
- int *builtins,
+ GPUNodeGraph *graph,
const char *vert_code,
const char *geom_code,
const char *frag_lib,
@@ -2011,14 +1160,15 @@ GPUPass *GPU_generate_pass(GPUMaterial *material,
/* Prune the unused nodes and extract attributes before compiling so the
* generated VBOs are ready to accept the future shader. */
- gpu_nodes_prune(nodes, frag_outlink);
- gpu_nodes_get_vertex_attrs(nodes, attrs);
+ gpu_node_graph_prune_unused(graph);
+ gpu_nodes_get_vertex_attrs(&graph->nodes, &graph->attrs);
/* generate code */
- char *fragmentgen = code_generate_fragment(material, nodes, frag_outlink->output, builtins);
+ char *fragmentgen = code_generate_fragment(
+ material, &graph->nodes, graph->outlink->output, &graph->builtins);
/* Cache lookup: Reuse shaders already compiled */
- uint32_t hash = gpu_pass_hash(fragmentgen, defines, attrs);
+ uint32_t hash = gpu_pass_hash(fragmentgen, defines, &graph->attrs);
pass_hash = gpu_pass_cache_lookup(hash);
if (pass_hash && (pass_hash->next == NULL || pass_hash->next->hash != hash)) {
@@ -2034,10 +1184,11 @@ GPUPass *GPU_generate_pass(GPUMaterial *material,
/* Either the shader is not compiled or there is a hash collision...
* continue generating the shader strings. */
- char *tmp = code_generate_material_library(material, frag_lib);
+ GSet *used_libraries = gpu_material_used_libraries(material);
+ char *tmp = gpu_material_library_generate_code(used_libraries, frag_lib);
- geometrycode = code_generate_geometry(nodes, geom_code, defines);
- vertexcode = code_generate_vertex(nodes, vert_code, (geometrycode != NULL));
+ geometrycode = code_generate_geometry(&graph->nodes, geom_code, defines);
+ vertexcode = code_generate_vertex(&graph->nodes, vert_code, (geometrycode != NULL));
fragmentcode = BLI_strdupcat(tmp, fragmentgen);
MEM_freeN(fragmentgen);
@@ -2111,7 +1262,7 @@ static int count_active_texture_sampler(GPUShader *shader, char *source)
code++;
}
/* Skip following spaces. */
- if (gpu_str_prefix(code, "sampler")) {
+ if (BLI_str_startswith(code, "sampler")) {
/* Move past "uniform". */
code += 7;
/* Skip sampler type suffix. */
@@ -2233,11 +1384,6 @@ static void gpu_pass_free(GPUPass *pass)
MEM_freeN(pass);
}
-void GPU_pass_free_nodes(ListBase *nodes)
-{
- gpu_nodes_free(nodes);
-}
-
void GPU_pass_cache_garbage_collect(void)
{
static int lasttime = 0;
@@ -2283,3 +1429,15 @@ void GPU_pass_cache_free(void)
BLI_spin_end(&pass_cache_spin);
}
+
+/* Module */
+
+void gpu_codegen_init(void)
+{
+}
+
+void gpu_codegen_exit(void)
+{
+ BKE_material_defaults_free_gpu();
+ GPU_shader_free_builtin_shaders();
+}