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authorClément Foucault <foucault.clem@gmail.com>2019-05-31 02:45:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-09-13 18:32:18 +0300
commitce34a6b0d727bbde6ae373afa8ec6c42bc8980ce (patch)
treef8cc84f7e2038f2a81ac0141d79205f1df649e4e /source/blender/gpu/intern/gpu_codegen.c
parentf7e8b580989ec70d1cf8f15a11d4f09e6b36f407 (diff)
DRW: Refactor to support draw call batching
Reviewers: brecht Differential Revision: D4997
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c35
1 files changed, 31 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 7483be74e01..410e23c9576 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -55,6 +55,12 @@
#include <string.h>
#include <stdarg.h>
+extern char datatoc_gpu_shader_material_glsl[];
+extern char datatoc_gpu_shader_geometry_glsl[];
+
+extern char datatoc_gpu_shader_common_obinfos_lib_glsl[];
+extern char datatoc_common_view_lib_glsl[];
+
/* -------------------- GPUPass Cache ------------------ */
/**
* Internal shader cache: This prevent the shader recompilation / stall when
@@ -778,6 +784,12 @@ static void codegen_call_functions(DynStr *ds, ListBase *nodes, GPUOutput *final
else if (input->builtin == GPU_OBJECT_MATRIX) {
BLI_dynstr_append(ds, "objmat");
}
+ else if (input->builtin == GPU_OBJECT_INFO) {
+ BLI_dynstr_append(ds, "ObjectInfo");
+ }
+ else if (input->builtin == GPU_OBJECT_COLOR) {
+ BLI_dynstr_append(ds, "ObjectColor");
+ }
else if (input->builtin == GPU_INVERSE_OBJECT_MATRIX) {
BLI_dynstr_append(ds, "objinv");
}
@@ -840,6 +852,10 @@ static char *code_generate_fragment(GPUMaterial *material,
codegen_set_unique_ids(nodes);
*rbuiltins = builtins = codegen_process_uniforms_functions(material, ds, nodes);
+ if (builtins & (GPU_OBJECT_INFO | GPU_OBJECT_COLOR)) {
+ BLI_dynstr_append(ds, datatoc_gpu_shader_common_obinfos_lib_glsl);
+ }
+
if (builtins & GPU_BARYCENTRIC_TEXCO) {
BLI_dynstr_append(ds, "in vec2 barycentricTexCo;\n");
}
@@ -988,7 +1004,7 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
/* NOTE : Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.c */
if (input->attr_type == CD_ORCO) {
/* OPTI : orco is computed from local positions, but only if no modifier is present. */
- BLI_dynstr_append(ds, "uniform vec3 OrcoTexCoFactors[2];\n");
+ BLI_dynstr_append(ds, datatoc_gpu_shader_common_obinfos_lib_glsl);
BLI_dynstr_append(ds, "DEFINE_ATTR(vec4, orco);\n");
}
else if (input->attr_name[0] == '\0') {
@@ -1070,6 +1086,8 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
BLI_dynstr_append(ds, "\n");
+ BLI_dynstr_append(ds, use_geom ? "RESOURCE_ID_VARYING_GEOM\n" : "RESOURCE_ID_VARYING\n");
+
BLI_dynstr_append(ds,
"#define USE_ATTR\n"
"vec3 srgb_to_linear_attr(vec3 c) {\n"
@@ -1099,6 +1117,8 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
BLI_dynstr_append(ds, "void pass_attr(in vec3 position) {\n");
+ BLI_dynstr_append(ds, use_geom ? "\tPASS_RESOURCE_ID_GEOM\n" : "\tPASS_RESOURCE_ID\n");
+
BLI_dynstr_append(ds, "#ifdef HAIR_SHADER\n");
if (builtins & GPU_BARYCENTRIC_TEXCO) {
@@ -1125,8 +1145,8 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
}
else if (input->attr_type == CD_ORCO) {
BLI_dynstr_appendf(ds,
- "\tvar%d%s = OrcoTexCoFactors[0] + (ModelMatrixInverse * "
- "vec4(hair_get_strand_pos(), 1.0)).xyz * OrcoTexCoFactors[1];\n",
+ "\tvar%d%s = OrcoTexCoFactors[0].xyz + (ModelMatrixInverse * "
+ "vec4(hair_get_strand_pos(), 1.0)).xyz * OrcoTexCoFactors[1].xyz;\n",
input->attr_id,
use_geom ? "g" : "");
/* TODO: fix ORCO with modifiers. */
@@ -1181,7 +1201,8 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
}
else if (input->attr_type == CD_ORCO) {
BLI_dynstr_appendf(ds,
- "\tvar%d%s = OrcoTexCoFactors[0] + position * OrcoTexCoFactors[1];\n",
+ "\tvar%d%s = OrcoTexCoFactors[0].xyz + position *"
+ " OrcoTexCoFactors[1].xyz;\n",
input->attr_id,
use_geom ? "g" : "");
/* See mesh_create_loop_orco() for explanation. */
@@ -1296,6 +1317,8 @@ static char *code_generate_geometry(ListBase *nodes, const char *geom_code, cons
BLI_dynstr_append(ds, "out vec3 worldNormal;\n");
BLI_dynstr_append(ds, "out vec3 viewNormal;\n");
+ BLI_dynstr_append(ds, datatoc_common_view_lib_glsl);
+
BLI_dynstr_append(ds, "void main(){\n");
if (builtins & GPU_BARYCENTRIC_DIST) {
@@ -1340,9 +1363,13 @@ static char *code_generate_geometry(ListBase *nodes, const char *geom_code, cons
BLI_dynstr_append(ds, "}\n");
}
+ BLI_dynstr_append(ds, "RESOURCE_ID_VARYING\n");
+
/* Generate varying assignments. */
BLI_dynstr_append(ds, "void pass_attr(in int vert) {\n");
+ BLI_dynstr_append(ds, "\tPASS_RESOURCE_ID(vert)\n");
+
/* XXX HACK: Eevee specific. */
if (geom_code == NULL) {
BLI_dynstr_append(ds, "\tworldPosition = worldPositiong[vert];\n");