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author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-14 22:37:31 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-14 22:46:13 +0300 |
commit | 4a3348cfe049620b9f8bcf421562ff8264bc79fa (patch) | |
tree | 54392240b6a6f491be64899de7efee0ae13b69ea /source/blender/gpu/intern/gpu_codegen.c | |
parent | 4fcca6a0abb4bc19854c0a41c00725954345248d (diff) |
GPUShader: Remove some of the unused shaders
keeping GPU_SHADER_SMOKE until other occurences are removed.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 0cda67b8968..98f9e22cbc1 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -63,8 +63,6 @@ #include <stdarg.h> extern char datatoc_gpu_shader_material_glsl[]; -extern char datatoc_gpu_shader_vertex_glsl[]; -extern char datatoc_gpu_shader_vertex_world_glsl[]; extern char datatoc_gpu_shader_geometry_glsl[]; static char *glsl_material_library = NULL; |