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authorClément Foucault <foucault.clem@gmail.com>2018-08-14 22:37:31 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-08-14 22:46:13 +0300
commit4a3348cfe049620b9f8bcf421562ff8264bc79fa (patch)
tree54392240b6a6f491be64899de7efee0ae13b69ea /source/blender/gpu/intern/gpu_codegen.c
parent4fcca6a0abb4bc19854c0a41c00725954345248d (diff)
GPUShader: Remove some of the unused shaders
keeping GPU_SHADER_SMOKE until other occurences are removed.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 0cda67b8968..98f9e22cbc1 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -63,8 +63,6 @@
#include <stdarg.h>
extern char datatoc_gpu_shader_material_glsl[];
-extern char datatoc_gpu_shader_vertex_glsl[];
-extern char datatoc_gpu_shader_vertex_world_glsl[];
extern char datatoc_gpu_shader_geometry_glsl[];
static char *glsl_material_library = NULL;