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author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-02 19:31:38 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-02 19:33:49 +0300 |
commit | 8f6ff3adfae7b7f14e0bab293efd0c8231982c89 (patch) | |
tree | d37d2abd17a8b324cc5bbc6a1c73cb5c81a4aa3d /source/blender/gpu/intern/gpu_codegen.c | |
parent | 3578212e462d2a67f49d64ce5fb64df43200654f (diff) |
GPUShader: Add name for debugging & identifying shaders.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 3b9d2e08769..c6cf0c55594 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -1993,7 +1993,7 @@ GPUPass *GPU_generate_pass_new( return pass; } -void GPU_pass_compile(GPUPass *pass) +void GPU_pass_compile(GPUPass *pass, const char *shname) { if (!pass->compiled) { pass->shader = GPU_shader_create( @@ -2001,7 +2001,8 @@ void GPU_pass_compile(GPUPass *pass) pass->fragmentcode, pass->geometrycode, NULL, - pass->defines); + pass->defines, + shname); pass->compiled = true; } } |