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authorClément Foucault <foucault.clem@gmail.com>2018-08-02 19:31:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-08-02 19:33:49 +0300
commit8f6ff3adfae7b7f14e0bab293efd0c8231982c89 (patch)
treed37d2abd17a8b324cc5bbc6a1c73cb5c81a4aa3d /source/blender/gpu/intern/gpu_codegen.c
parent3578212e462d2a67f49d64ce5fb64df43200654f (diff)
GPUShader: Add name for debugging & identifying shaders.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 3b9d2e08769..c6cf0c55594 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -1993,7 +1993,7 @@ GPUPass *GPU_generate_pass_new(
return pass;
}
-void GPU_pass_compile(GPUPass *pass)
+void GPU_pass_compile(GPUPass *pass, const char *shname)
{
if (!pass->compiled) {
pass->shader = GPU_shader_create(
@@ -2001,7 +2001,8 @@ void GPU_pass_compile(GPUPass *pass)
pass->fragmentcode,
pass->geometrycode,
NULL,
- pass->defines);
+ pass->defines,
+ shname);
pass->compiled = true;
}
}