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author | Clément Foucault <foucault.clem@gmail.com> | 2019-08-12 02:47:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-08-14 14:36:56 +0300 |
commit | d5002f007e8d770dea15f0881cd9d0a4f3aaf824 (patch) | |
tree | fabe9add7890d37884e2a9bf3c6e48c01bd7ff8a /source/blender/gpu/intern/gpu_codegen.c | |
parent | 8a338950c6ddde37ddefadd75c39d4d2efc7aee3 (diff) |
Eevee: Improve Transparent BSDF behavior
Alpha blended Transparency is now using dual source blending making it
fully compatible with cycles Transparent BSDF.
Multiply and additive blend mode can be achieved using some nodes and are
going to be removed.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 51b73c93c86..6d9fda1c695 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -934,7 +934,7 @@ static char *code_generate_fragment(GPUMaterial *material, BLI_dynstr_append(ds, "void main()\n"); BLI_dynstr_append(ds, "{\n"); BLI_dynstr_append(ds, "\tClosure cl = nodetree_exec();\n"); - BLI_dynstr_append(ds, "\tfragColor = vec4(cl.radiance, cl.opacity);\n"); + BLI_dynstr_append(ds, "\tfragColor = vec4(cl.radiance, saturate(avg(cl.transmittance)));\n"); BLI_dynstr_append(ds, "}\n"); BLI_dynstr_append(ds, "#endif\n\n"); |