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authorCampbell Barton <ideasman42@gmail.com>2010-03-22 12:30:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-03-22 12:30:00 +0300
commit1e9bf0cfdb6c925b28af6f0330467e7d9d798c05 (patch)
treec8356d8bc812dc6e3f23b9c381e94ec4c9d4c879 /source/blender/gpu/intern/gpu_codegen.c
parent9b2dd9aac65aa49c05176bb8b7aabde9fe1aeeac (diff)
spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index efaae5c2720..a3196f5125b 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -492,7 +492,7 @@ static void codegen_set_unique_ids(ListBase *nodes)
/* set texid used for settings texture slot with multitexture */
if (codegen_input_has_texture(input) &&
- ((input->source == GPU_SOURCE_TEX) || (input->source == GPU_SOURCE_TEX_PIXEL))) {
+ ((input->source == GPU_SOURCE_TEX) || (input->source == GPU_SOURCE_TEX_PIXEL))) {
if (input->link) {
/* input is texture from buffer, assign only one texid per
buffer to avoid sampling the same texture twice */
@@ -1033,7 +1033,7 @@ static void gpu_node_input_socket(GPUNode *node, GPUNodeStack *sock)
gpu_node_input_link(node, sock->link, sock->type);
}
else {
- link = GPU_node_link_create(0);
+ link = GPU_node_link_create(0);
link->ptr1 = sock->vec;
gpu_node_input_link(node, link, sock->type);
}