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authorTon Roosendaal <ton@blender.org>2010-02-13 16:09:30 +0300
committerTon Roosendaal <ton@blender.org>2010-02-13 16:09:30 +0300
commitb673f7318c9733f009acfae1b640ca14eec79047 (patch)
tree15c34a90d192b91a3f52b562fdbed0abd413e12b /source/blender/gpu/intern/gpu_codegen.c
parentc1ee920db648af27a7912c997b270d2ed2fdf293 (diff)
Added support for animated texture draw, GLSL textures.
Note, this is not like GE ffmpg, but Blender Image Texture display for GLSL materials. Speed can be disappointing, use smaller images for realtime edits.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 168c6645910..efaae5c2720 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -997,6 +997,7 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type)
input->source = GPU_SOURCE_TEX;
input->ima = link->ptr1;
+ input->iuser = link->ptr2;
input->textarget = GL_TEXTURE_2D;
input->textype = GPU_TEX2D;
MEM_freeN(link);