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author | Daniel Stokes <kupomail@gmail.com> | 2012-05-01 06:50:17 +0400 |
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committer | Daniel Stokes <kupomail@gmail.com> | 2012-05-01 06:50:17 +0400 |
commit | ae4fda82b026ae6e2b003c1105f329b7e76582b0 (patch) | |
tree | 1dfe2a3f3e1dd3dabe22c51a96ffdc07575f1bc5 /source/blender/gpu/intern/gpu_codegen.c | |
parent | 7cb037db8628c0522fb8c143d461e2054b616771 (diff) |
Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
* Simplified the shadow panel while "Blender Game" renderer is active
* Added variance shadow maps for the BGE
* Buffered shadows on sun lamps in the BGE (orthographic)
* Light textures in the BGE
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 4113344760b..4f7fc3639f4 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -258,6 +258,8 @@ void GPU_codegen_exit(void) FUNCTION_HASH = NULL; } + GPU_shader_free_builtin_shaders(); + if (glsl_material_library) { MEM_freeN(glsl_material_library); glsl_material_library = NULL; |