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authorCampbell Barton <ideasman42@gmail.com>2012-04-28 10:31:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-28 10:31:57 +0400
commitb340f930ec5639f24e7e2d47fab221fb752b61dd (patch)
tree0e880a36bb528d133af6d10701fc090716b3b7f8 /source/blender/gpu/intern/gpu_codegen.c
parent09dc600839904a198ab4ba3fad62ce58c2d3aa07 (diff)
style cleanup: changes to brace placement / newlines - for/while/if/switch
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index fc3878e2532..4113344760b 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -710,8 +710,10 @@ static void GPU_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
/* attributes don't need to be bound, they already have
* an id that the drawing functions will use */
if (input->source == GPU_SOURCE_ATTRIB ||
- input->source == GPU_SOURCE_BUILTIN)
+ input->source == GPU_SOURCE_BUILTIN)
+ {
continue;
+ }
if (input->ima || input->tex)
BLI_snprintf(input->shadername, sizeof(input->shadername), "samp%d", input->texid);
@@ -1034,8 +1036,10 @@ static void gpu_nodes_get_vertex_attributes(ListBase *nodes, GPUVertexAttribs *a
if (input->source == GPU_SOURCE_ATTRIB) {
for (a=0; a<attribs->totlayer; a++) {
if (attribs->layer[a].type == input->attribtype &&
- strcmp(attribs->layer[a].name, input->attribname) == 0)
+ strcmp(attribs->layer[a].name, input->attribname) == 0)
+ {
break;
+ }
}
if (a == attribs->totlayer && a < GPU_MAX_ATTRIB) {