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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 18:45:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:08 +0300
commitc5862e0a06b75767fd863673c54aab54f27d1872 (patch)
tree859b364533455278eb73fb39e3ebf33996d250cc /source/blender/gpu/intern/gpu_codegen.c
parent024d40b504e4dc2a23824021bdcfe772a1f5f670 (diff)
Cleanup: comments (long lines) in gpu
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 242544ec07f..43211fe0969 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -824,7 +824,8 @@ static char *code_generate_fragment(GPUMaterial *material,
BLI_dynstr_append(ds, "}\n");
- /* XXX This cannot go into gpu_shader_material.glsl because main() would be parsed and generate error */
+ /* XXX This cannot go into gpu_shader_material.glsl because main()
+ * would be parsed and generate error */
/* Old glsl mode compat. */
BLI_dynstr_append(ds, "#ifndef NODETREE_EXEC\n");
BLI_dynstr_append(ds, "out vec4 fragColor;\n");