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author | Campbell Barton <ideasman42@gmail.com> | 2013-03-31 07:28:46 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-31 07:28:46 +0400 |
commit | e8d532f1dde96c40c1407d39260724fcfee0b606 (patch) | |
tree | 36264f1310ab0dd9af959d09373e7ad6a5e13126 /source/blender/gpu/intern/gpu_codegen.c | |
parent | 2c58e96685e80e4e12dfad56ed3bb51fa3824197 (diff) |
style cleanup
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 840b16a4567..ae1eb62bc18 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -475,7 +475,7 @@ static void codegen_print_uniforms_functions(DynStr *ds, ListBase *nodes) /* create exactly one sampler for each texture */ if (codegen_input_has_texture(input) && input->bindtex) BLI_dynstr_appendf(ds, "uniform %s samp%d;\n", - (input->textype == GPU_TEX2D)? "sampler2D": "sampler2DShadow", + (input->textype == GPU_TEX2D) ? "sampler2D" : "sampler2DShadow", input->texid); } else if (input->source == GPU_SOURCE_BUILTIN) { |