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author | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 04:19:23 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 04:23:55 +0300 |
commit | 4c08c5b192415190ab8b11637d8dc4f2a66c2ddf (patch) | |
tree | 48f691c9bbdf1c1c53841f0d5ec402d124fefd13 /source/blender/gpu/intern/gpu_codegen.c | |
parent | 2a7e4c3040f259973a5209d0520bdb5d55e52f2d (diff) |
OpenGL: use new matrix names in GLSL
Builtin names staring with gl_ will not be available in core profile. Same with the ftransform function. New matrix API provides the same names minus the gl_ prefix.
Part of T49450
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index fb86211d596..fed928b53ba 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -788,7 +788,7 @@ static char *code_generate_vertex(ListBase *nodes, const GPUMatType type) BLI_dynstr_appendf(ds, "#ifndef USE_OPENSUBDIV\n"); #endif BLI_dynstr_appendf( - ds, "\tvar%d.xyz = normalize(gl_NormalMatrix * att%d.xyz);\n", + ds, "\tvar%d.xyz = normalize(NormalMatrix * att%d.xyz);\n", input->attribid, input->attribid); BLI_dynstr_appendf( ds, "\tvar%d.w = att%d.w;\n", |