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authorClément Foucault <foucault.clem@gmail.com>2018-08-20 18:59:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-08-22 14:51:02 +0300
commitbb639ccc47a4d66ef451f6b590bd6fad5de2b2f2 (patch)
tree3818440489740ab22e06e9a541ff35d968795468 /source/blender/gpu/intern/gpu_codegen.c
parent118251a2a86a6ba7e500827bbe7a7812ebf76007 (diff)
GPUMaterial: Geometry Node: Add support for parametric output
This supports meshes and hairs too. Matches cycles output. This adds barycentric coords to the GPUBuiltin enum which will also be used for the wireframe node.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c63
1 files changed, 59 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 98f9e22cbc1..d4bba0a39c7 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -505,6 +505,8 @@ const char *GPU_builtin_name(GPUBuiltin builtin)
return "sampflame";
else if (builtin == GPU_VOLUME_TEMPERATURE)
return "unftemperature";
+ else if (builtin == GPU_BARYCENTRIC_TEXCO)
+ return "unfbarycentrictex";
else
return "";
}
@@ -724,6 +726,8 @@ static void codegen_call_functions(DynStr *ds, ListBase *nodes, GPUOutput *final
BLI_dynstr_append(ds, "viewmat");
else if (input->builtin == GPU_CAMERA_TEXCO_FACTORS)
BLI_dynstr_append(ds, "camtexfac");
+ else if (input->builtin == GPU_BARYCENTRIC_TEXCO)
+ BLI_dynstr_append(ds, "barytexco");
else if (input->builtin == GPU_OBJECT_MATRIX)
BLI_dynstr_append(ds, "objmat");
else if (input->builtin == GPU_INVERSE_OBJECT_MATRIX)
@@ -783,13 +787,22 @@ static char *code_generate_fragment(GPUMaterial *material, ListBase *nodes, GPUO
codegen_set_unique_ids(nodes);
builtins = codegen_process_uniforms_functions(material, ds, nodes);
-#if 0
- if (G.debug & G_DEBUG)
- BLI_dynstr_appendf(ds, "/* %s */\n", name);
-#endif
+
+ if (builtins & GPU_BARYCENTRIC_TEXCO)
+ BLI_dynstr_append(ds, "\tin vec2 barycentricTexCo;\n");
BLI_dynstr_append(ds, "Closure nodetree_exec(void)\n{\n");
+ if (builtins & GPU_BARYCENTRIC_TEXCO) {
+ BLI_dynstr_append(ds, "#ifdef HAIR_SHADER\n");
+ BLI_dynstr_append(ds, "\tvec2 barytexco = vec2((fract(barycentricTexCo.y) != 0.0)\n"
+ "\t ? barycentricTexCo.x\n"
+ "\t : 1.0 - barycentricTexCo.x,\n"
+ "\t 0.0);\n");
+ BLI_dynstr_append(ds, "#else\n");
+ BLI_dynstr_append(ds, "\tvec2 barytexco = barycentricTexCo;\n");
+ BLI_dynstr_append(ds, "#endif\n");
+ }
/* TODO(fclem) get rid of that. */
if (builtins & GPU_VIEW_MATRIX)
BLI_dynstr_append(ds, "\tmat4 viewmat = ViewMatrix;\n");
@@ -894,6 +907,13 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
for (node = nodes->first; node; node = node->next) {
for (input = node->inputs.first; input; input = input->next) {
+ if (input->source == GPU_SOURCE_BUILTIN) {
+ if (input->builtin == GPU_BARYCENTRIC_TEXCO) {
+ BLI_dynstr_appendf(
+ ds, "out vec2 barycentricTexCo%s;\n",
+ use_geom ? "g" : "");
+ }
+ }
if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
/* XXX FIXME : see notes in mesh_render_data_create() */
/* NOTE : Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.c */
@@ -949,6 +969,7 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
"vec3 hair_get_customdata_vec3(const samplerBuffer);\n"
"vec4 hair_get_customdata_vec4(const samplerBuffer);\n"
"vec3 hair_get_strand_pos(void);\n"
+ "int hair_get_base_id(void);\n"
"\n"
);
@@ -958,6 +979,21 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
for (node = nodes->first; node; node = node->next) {
for (input = node->inputs.first; input; input = input->next) {
+ if (input->source == GPU_SOURCE_BUILTIN) {
+ if (input->builtin == GPU_BARYCENTRIC_TEXCO) {
+ /* To match cycles without breaking into individual segment we encode if we need to invert
+ * the first component into the second component. We invert if the barycentricTexCo.y
+ * is NOT 0.0 or 1.0. */
+ BLI_dynstr_appendf(
+ ds, "\tint _base_id = hair_get_base_id();\n");
+ BLI_dynstr_appendf(
+ ds, "\tbarycentricTexCo%s.x = float((_base_id %% 2) == 1);\n",
+ use_geom ? "g" : "");
+ BLI_dynstr_appendf(
+ ds, "\tbarycentricTexCo%s.y = float(((_base_id %% 4) %% 3) > 0);\n",
+ use_geom ? "g" : "");
+ }
+ }
if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
if (input->attribtype == CD_TANGENT) {
/* Not supported by hairs */
@@ -983,6 +1019,16 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
for (node = nodes->first; node; node = node->next) {
for (input = node->inputs.first; input; input = input->next) {
+ if (input->source == GPU_SOURCE_BUILTIN) {
+ if (input->builtin == GPU_BARYCENTRIC_TEXCO) {
+ BLI_dynstr_appendf(
+ ds, "\tbarycentricTexCo%s.x = float((gl_VertexID %% 3) == 0);\n",
+ use_geom ? "g" : "");
+ BLI_dynstr_appendf(
+ ds, "\tbarycentricTexCo%s.y = float((gl_VertexID %% 3) == 1);\n",
+ use_geom ? "g" : "");
+ }
+ }
if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
if (input->attribtype == CD_TANGENT) { /* silly exception */
BLI_dynstr_appendf(
@@ -1049,6 +1095,10 @@ static char *code_generate_geometry(ListBase *nodes, const char *geom_code)
/* Generate varying declarations. */
for (node = nodes->first; node; node = node->next) {
for (input = node->inputs.first; input; input = input->next) {
+ if (input->source == GPU_SOURCE_BUILTIN && input->builtin == GPU_BARYCENTRIC_TEXCO) {
+ BLI_dynstr_appendf(ds, "in vec2 barycentricTexCog[];\n");
+ BLI_dynstr_appendf(ds, "out vec2 barycentricTexCo[];\n");
+ }
if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
BLI_dynstr_appendf(
ds, "in %s var%dg[];\n",
@@ -1066,6 +1116,11 @@ static char *code_generate_geometry(ListBase *nodes, const char *geom_code)
BLI_dynstr_appendf(ds, "void pass_attrib(in int vert) {\n");
for (node = nodes->first; node; node = node->next) {
for (input = node->inputs.first; input; input = input->next) {
+ if (input->source == GPU_SOURCE_BUILTIN) {
+ if (input->builtin == GPU_BARYCENTRIC_TEXCO) {
+ BLI_dynstr_appendf(ds, "\tbarycentricTexCo = barycentricTexCog;\n");
+ }
+ }
if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
/* TODO let shader choose what to do depending on what the attrib is. */
BLI_dynstr_appendf(ds, "\tvar%d = var%dg[vert];\n", input->attribid, input->attribid);