diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 06:15:43 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 06:16:03 +0300 |
commit | 2e4f1b592f7d1b63ec012528997fab64f16c0416 (patch) | |
tree | e53da8d758e3f3454afd27064d2382260653e210 /source/blender/gpu/intern/gpu_codegen.h | |
parent | 14d947dcadea7c9debe6c8a078a571eba6cb828c (diff) |
Cleanup: use eGPU prefix for GPU enum types
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index 82ee559b01f..93eb84b7766 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -51,7 +51,7 @@ struct PreviewImage; * at the end if used. */ -typedef enum GPUDataSource { +typedef enum eGPUDataSource { GPU_SOURCE_OUTPUT, GPU_SOURCE_CONSTANT, GPU_SOURCE_UNIFORM, @@ -59,7 +59,7 @@ typedef enum GPUDataSource { GPU_SOURCE_BUILTIN, GPU_SOURCE_STRUCT, GPU_SOURCE_TEX, -} GPUDataSource; +} eGPUDataSource; typedef enum { GPU_NODE_LINK_NONE = 0, @@ -94,7 +94,7 @@ struct GPUNodeLink { /* GPU_NODE_LINK_CONSTANT | GPU_NODE_LINK_UNIFORM */ float *data; /* GPU_NODE_LINK_BUILTIN */ - GPUBuiltin builtin; + eGPUBuiltin builtin; /* GPU_NODE_LINK_COLORBAND */ struct GPUTexture **coba; /* GPU_NODE_LINK_OUTPUT */ @@ -117,7 +117,7 @@ typedef struct GPUOutput { struct GPUOutput *next, *prev; GPUNode *node; - GPUType type; /* data type = length of vector/matrix */ + eGPUType type; /* data type = length of vector/matrix */ GPUNodeLink *link; /* output link */ int id; /* unique id as created by code generator */ } GPUOutput; @@ -126,21 +126,21 @@ typedef struct GPUInput { struct GPUInput *next, *prev; GPUNode *node; - GPUType type; /* datatype */ + eGPUType type; /* datatype */ GPUNodeLink *link; int id; /* unique id as created by code generator */ - GPUDataSource source; /* data source */ + eGPUDataSource source; /* data source */ int shaderloc; /* id from opengl */ char shadername[32]; /* name in shader */ - /* Content based on GPUDataSource */ + /* Content based on eGPUDataSource */ union { /* GPU_SOURCE_CONSTANT | GPU_SOURCE_UNIFORM */ float vec[16]; /* vector data */ /* GPU_SOURCE_BUILTIN */ - GPUBuiltin builtin; /* builtin uniform */ + eGPUBuiltin builtin; /* builtin uniform */ /* GPU_SOURCE_TEX */ struct { struct GPUTexture **coba; /* input texture, only set at runtime */ @@ -149,7 +149,7 @@ typedef struct GPUInput { bool image_isdata; /* image does not contain color data */ bool bindtex; /* input is responsible for binding the texture? */ int texid; /* number for multitexture, starting from zero */ - GPUType textype; /* texture type (2D, 1D Array ...) */ + eGPUType textype; /* texture type (2D, 1D Array ...) */ }; /* GPU_SOURCE_ATTRIB */ struct { @@ -200,7 +200,7 @@ void gpu_codegen_exit(void); /* Material calls */ -const char *GPU_builtin_name(GPUBuiltin builtin); +const char *GPU_builtin_name(eGPUBuiltin builtin); void gpu_material_add_node(struct GPUMaterial *material, struct GPUNode *node); struct GPUTexture **gpu_material_ramp_texture_row_set(GPUMaterial *mat, int size, float *pixels, float *row); |