diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-04-27 23:27:09 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-01 19:11:21 +0300 |
commit | e868b459bb8efc35012b2364762f3d25d96b8b0d (patch) | |
tree | eb2c0e9909a3a4ea5225f6b537f8b7fbdf51d832 /source/blender/gpu/intern/gpu_codegen.h | |
parent | 2f100c13ee14cc6876423d1ac39ef9c565fb8987 (diff) |
Eevee: World nodetree gpumaterial compatibility.
- Unify GPUMaterial creation (world/mesh).
- Support for multiple shader variations (not used for now).
- Convert GPUInputs to DRWUniforms to be used with the draw manager.
- Nodetree Update is not supported. The only way to refresh the shaders is to change render engine.
- Cleanup in GPUPass.
- Add new temporary Node Compatibility type. Compatibility types should be removed in the future.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index 7af17f9122d..9263fe3bc3f 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -156,10 +156,7 @@ typedef struct GPUInput { } GPUInput; struct GPUPass { - struct GPUPass *next, *prev; - ListBase inputs; - struct GPUOutput *output; struct GPUShader *shader; char *fragmentcode; char *geometrycode; @@ -170,6 +167,9 @@ struct GPUPass { typedef struct GPUPass GPUPass; +GPUPass *GPU_generate_pass_new(ListBase *nodes, struct GPUNodeLink *frag_outlink, + const char *vert_code, const char *geom_code, + const char *frag_lib, const char *defines); GPUPass *GPU_generate_pass(ListBase *nodes, struct GPUNodeLink *outlink, struct GPUVertexAttribs *attribs, int *builtin, const GPUMatType type, const char *name, |