Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:46:19 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:47:32 +0400
commit8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb (patch)
tree5bf15f4f74f3e5a307cfa3f734b2cd086dca69bd /source/blender/gpu/intern/gpu_codegen.h
parenta8705e99ee8ec9de2f25c3bac1e9895c2f98c224 (diff)
Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.h')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index b6db923e5c2..69213925931 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -35,7 +35,7 @@
#include "DNA_listBase.h"
#include "GPU_material.h"
-#include "GL/glew.h"
+#include "GPU_glew.h"
struct ListBase;
struct GPUShader;
@@ -106,7 +106,7 @@ struct GPUNodeLink {
int type;
int users;
- GPUTexture *dynamictex;
+ struct GPUTexture *dynamictex;
GPUBuiltin builtin;
GPUOpenGLBuiltin oglbuiltin;
@@ -146,7 +146,7 @@ typedef struct GPUInput {
float *dynamicvec; /* vector data in case it is dynamic */
int dynamictype; /* origin of the dynamic uniform (GPUDynamicType) */
void *dynamicdata; /* data source of the dynamic uniform */
- GPUTexture *tex; /* input texture, only set at runtime */
+ struct GPUTexture *tex; /* input texture, only set at runtime */
int shaderloc; /* id from opengl */
char shadername[32]; /* name in shader */
@@ -185,8 +185,8 @@ void GPU_pass_unbind(GPUPass *pass);
void GPU_pass_free(GPUPass *pass);
-void GPU_codegen_init(void);
-void GPU_codegen_exit(void);
+void gpu_codegen_init(void);
+void gpu_codegen_exit(void);
/* Material calls */