diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-06-28 02:37:44 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-28 02:37:44 +0300 |
commit | dbaa6c2aa26cc9a045f5621c9def8ca7cf5861f0 (patch) | |
tree | 8b966d6d721fba4c1f06d9ddec92a0ecc9fd2761 /source/blender/gpu/intern/gpu_codegen.h | |
parent | 2ed82d2e6bb6d7887e4a07ad9600b7b579a74a38 (diff) |
GPU: GPU_generate_pass_new now takes vertex-attrs
Needed so we can tell which custom-data layers to use from the mesh.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.h | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index 9263fe3bc3f..159b1f4ef8e 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -167,14 +167,17 @@ struct GPUPass { typedef struct GPUPass GPUPass; -GPUPass *GPU_generate_pass_new(ListBase *nodes, struct GPUNodeLink *frag_outlink, - const char *vert_code, const char *geom_code, - const char *frag_lib, const char *defines); -GPUPass *GPU_generate_pass(ListBase *nodes, struct GPUNodeLink *outlink, - struct GPUVertexAttribs *attribs, int *builtin, - const GPUMatType type, const char *name, - const bool use_opensubdiv, - const bool use_new_shading); +GPUPass *GPU_generate_pass_new( + ListBase *nodes, struct GPUNodeLink *frag_outlink, + struct GPUVertexAttribs *attribs, + const char *vert_code, const char *geom_code, + const char *frag_lib, const char *defines); +GPUPass *GPU_generate_pass( + ListBase *nodes, struct GPUNodeLink *outlink, + struct GPUVertexAttribs *attribs, int *builtin, + const GPUMatType type, const char *name, + const bool use_opensubdiv, + const bool use_new_shading); struct GPUShader *GPU_pass_shader(GPUPass *pass); |